38. Gift of the Truthsayers
Scrap over a magic item with random boggy happenings.
Scrap over a magic item with random boggy happenings.
Set in a huge temple which burns to the ground during the battle. Defender's Heroes must carry three relics from the temple. Attackers must stop them.
Classic Indiana Jones stuff. Warbands race along trap-laden corridors towards a great treasure. For 2+ warbands.
Skirmish set in Mordheim’s Steinhardt Memorial Gardens. Warriors within 2” of a tree or bush receive hits from the chaos-wracked foliage.
An Empire In Flames scenario. Warbands attempt to round up a gang of bandits who are holed up in a remote hideout building.
An Empire In Flames scenario. At least 1/2 the terrain is spooky fear-inducing woods.
Massive multi-warband gang fight based upon the “Gangs Of New York” film, complete with special rules for horde fighting.
Warbands attempt to gather random treasures from the SE quarter of Mordheim (right next to where the comet landed).
One warband ambushes another as they make their way along the treacherous trade route.