Missile Weapons
Belaying Pins
Town Cryer #9 (1b)
Cost: 3 gc
Availability: Common (Pirates only)
A typical ship contains hundreds of these short lengths of carved wood. They are set up in racks in convenient places in the ship, around which the running rigging can be secured or belayed. These also make good weapons, and pirates quickly become proficient with hurling them as short range weapons.
Range: 6"
Strength: As user -1
Special Rules
Blowpipe
Cost: 25 gc
Availability: Rare 7 (Skaven, Lizardmen and Forest Goblins only. Common for Forest Goblins.)
The blowpipe is a short hollow tube which can be used to shoot poisoned darts. While the darts by themselves are too small to cause significant damage, the poison used can cause searing agony and eventual death. The other advantage of a blowpipe is that it is silent, and a well-hidden shooter can fire the darts undetected.
Range: 8"
Strength: 1
Special Rules
Bolas
Town Cryer #11 (1b)
Cost: 5 gc
Availability: Common (Lizardmen, Amazons (Lustria) only)
Bolas are a set of three bronze balls on strings tied together. They are thrown similar to a sling and are rotated around the head for speed. The bolas is a hunting weapon and doesn't harm the animal. It immobilises it and allows the hunter to either subdue it or put it out with his spear. The bolas has a range of 16" and can only be used once per battle. They are automatically recovered after each battle.
Range: 16"
Strength: Special
Special Rules
Bow
Cost: 10 gc
Availability: Common
The bow is carried by most races and used extensively in warfare. It is a compact yet powerful weapon, that is cheap to make and easy to maintain.
Range: 24"
Strength: 3
Cathayan Candles
Cost: 25 + D6 gc
Availability: Rare 9
Cathayan Candles are explosive pots or sticks, made with black powder and other foreign ingredients. These volatile Bombas as peddled by Arabyan dealers, ‘usually' detonate on impact, igniting objects and bodies with which they make contact.
Range: 6"
Strength: 6
Special Rules
Crossbow
Cost: 25 gc
Availability: Common
A crossbow consists of a short, strong bowstave mounted on a wooden or steel stock. The crossbows of the Empire are made of steel and often include a winding mechanism to draw back the string. It takes a long time to prepare a crossbow, but a bolt fired from one has a tremendous range and can penetrate armour easily.
Crossbows take much longer than other bows to make, so they are expensive and relatively rare weapons. Still, they are the preferred weapon of many in Mordheim because of their power and long range.
Range: 30"
Strength: 4
Special Rules
Crossbow pistol
Annual 2002 FAQ (core)
Cost: 35 gc
Availability: Rare 9
Crossbow pistols are masterpieces made by expert weaponsmiths. They are miniature crossbows with all the power and accuracy of the real thing. As these weapons may be easily concealed, they are the favoured weapon of assassins.
Range: 10"
Strength: 4
Special Rules
Elf Bow
Cost: 35 + 3D6 gc
Availability: Rare 12
Elven bows are the finest missile weapons of their kind. Constructed from ithilmar or wood from the Elf forests, with strings woven from the hair of Elf maidens, Elven bows are far superior to any missile weapons made by other races. In the hands of an Elven archer, the Elf bow is a truly potent weapon, its long range and penetrating power making it far superior to any bow made by humans.
Range: 36"
Strength: 3
Special Rules
Fish-Hook Shot
Border Town Burning (1c)
Cost: 10 gc
Availability: Rare 7 (Battle Monks of Cathay only)
Range: 3"
Strength: 3
Special Rules
Harpoon Crossbow
Border Town Burning supplement (1c)
Cost: 50 gc
Availability: Rare 10 (Maneaters only)
Little more than a crude crossbow hybrid, scaled up for the sake of a titanic marksman.
Range: 30"
Strength: 5
Special Rules
Javelins
Town Cryer #23 (1b)
Cost: 5 gc
Availability: Common (Amazons (Mordheim), Norse Explorers, Pit Fighters only)
Javelins are short throwing spears specially weighted to travel quite a distance. Although they have a much reduced range when compared to an arrow they can cause quite considerable damage when thrown by a person of great strength.
Range: 8"
Strength: As user
Special Rules
Long bow
Cost: 15 gc
Availability: Common
A long bow is made of alternating layers of either yew or elm. A skilled archer can hit a chosen leaf on a tree from three hundred paces with this weapon.
The long bow is favoured by experienced archers due to its great reach and accuracy.
Range: 30"
Strength: 3
Nehekharan Javelins
Town Cryer 18 (1b)
Cost: 10 gc
Availability: Common? (Tomb Guardians Tomb Lord only)
These warriors throw javelins equipped with a becket; a string wound around the javelin. When it is thrown, the Javelin spins like a bullet increasing its accuracy.
Range: 8"
Strength: As user
Special Rules
Repeater Crossbow
Cost: 40 gc
Availability: Rare 8
Repeater crossbows are extremely complex devices, expensive to acquire and difficult to make. While this makes them rare, they certainly have their uses: they can rain a deadly hail of bolts on enemies, and a warrior using one may move quite fast and still fire his weapon.
Range: 24"
Strength: 3
Special Rules
Short Bow
Cost: 5 gc
Availability: Common
Short bows are small, short-ranged bows that are cheap and require little strength to use. Some cavalry carry a shortened bow which is easier to shoot from horseback than a larger bow. Halflings also use short bows, as they lack the strength and height required to use a long bow.
Range: 16"
Strength: 3
Sling
Cost: 2 gc
Availability: Common
Slings are rarely used, mainly because they are no more powerful than bows and have a shorter range. A sling is little more than a looped strip of cloth or leather into which a stone is placed. The sling is whirled about the slinger's head and the sling stone is then released towards the target.
While this weapon is looked down upon by most archers, a skilled slinger can slay a man from a considerable distance, and the ammunition is easy to find: rocks are everywhere and free!
Range: 18"
Strength: 3
Special Rules
Sun Gauntlet
Town Cryer #23 (1b)
Cost: 40 gc
Availability: Rare 12 (Amazons (Mordheim) only)
This, as with all strange arcane Amazon items, is made from an unknown multicoloured metal that is impervious to damage or corrosion. It is covered in strange runes and a bright gemstone is set into the hilt. In many ways this weapon resembles a blackpowder pistol. It can be held in one hand and when pointed at an enemy unleashes a blinding beam of energy like the Sunstaff.
Range: 12"
Strength: 4
Special Rules
Sunstaff
Town Cryer #23 (1b)
Cost: 50 gc
Availability: Rare 12 (Amazons (Mordheim) only)
The Sunstaff is a long tubular stick that is made from a strange multicoloured metal with one end hollow like a tube. Strange runes are carved along its length and a large gemstone is set into the pommel. Despite being extremely ancient (Elf Loremasters of the White Tower of Hoeth claim to have found a similar device that they surmise is more than 20,000 years old – older than the Elven race itself!), the wielder of the Sunstaff can discharge a beam of energy akin to the rays of the sun.
Range: 24"
Strength: 4
Special Rules
Sunstaff (Lustria)
Town Cryer #15 (1b)
Cost: 35 gc
Availability: Rare 10 (Amazons (Lustria) only)
The Sunstaff is a long staff made from a strange multicoloured metal with one end hollow like a tube. Strange runes are carves along its length and a large gemstone is set into the pommel.
Range: 12" / Close Combat
Strength: As user
Special Rules
Throwing Knives/Stars
Cost: 15 gc
Availability: Rare 5
Throwing stars are used mainly by the assassins of the sinister House of Shadows, or by street thugs who specialise in ambushing the unwary. A perfectly balanced knife thrown from behind has ended the life of many a noble and merchant in Mordheim. Throwing knives are not suitable for close combat, as their balance makes them unwieldy in close quarters.
Range: 6"
Strength: As user
Special Rules
Tufenk
Khemri setting, Town Cryer #17 (1b)
Cost: 15 gc
Availability: Rare 10
This is a blowpipe that projects alchemical fire about eight feet causing burning damage.
Range: 8"
Strength: 2