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Optional Rules

This section includes a variety of rules that add an extra dimension to your battles in Mordheim. As they are additions to the basic rules they are not an essential part of the game, and you should agree with your opponent beforehand whether you are going to use any of them.

We recommend that new players ignore this section to begin with, at least until you are familiar with the way the game works. If you consider yourself to be an experienced gamer then you’ll have no problem incorporating these elements. Some of these additional rules alter the game quite dramatically, and you are under no obligation to use any of them. They have simply been included for players who want to explore different aspects of the game.

Below is a table of Option rules, their source, and what grade they are considered to be.

Grades:
Source:
Ruleset Topic Source Grade
Advanced Critical Hits ChartsAlternative Critical hit tablesMordheim Rulebookcore
Blackpowder MisfiresCritical fail tableMordheim Rulebookcore
Escaping From CombatEscaping From CombatMordheim Rulebookcore
Fighting Individual BattlesOne-off battlesMordheim Rulebookcore
Mounted WarriorsBasic rules for mountsMordheim Rulebookcore
Rewards of the ShadowlordMagister/Mutant advancement/'reward' tableMordheim Rulebookcore
Blazing SaddlesExtended mounted rulesMordheim Annual 20021a
Random HappeningsRandom eventsMordheim Annual 20021a
Wilderness RulesTerrain rulesEmpire in Flames1a
Chaos on the StreetsMultiplayer gamesTown Cryer #51a
Sewer RatsFighting in the sewersTown Cryer #71b
At The Mouth Of MadnessWarrior InsanityTown Cryer #81b
Let the Damned Burn!Burning buildingsTown Cryer #81b
SawbonesHealing Serious InjuriesTown Cryer #81b
Lords of the NightVampire skill listTown Cryer #111b
SubplotsRandom eventsTown Cryer #131b
Dark Rituals of the Chaos GodsGod-specific daemon summoning and spellsTown Cryer #141b
Pit FightsRules for Pit FightingTown Cryer #141b
Power in the StonesUsing Warpstone for more than cashTown Cryer #151b
For Whom The Bell Tolls...Encountering the Town CryerTown Cryer #221b
BoatsRules for BoatsTown Cryer #241a
Vehicles of the EmpireRules for WagonsTown Cryer #241a
Cutthroat's Den & EncampmentsEncampment RulesTown Cryer #281b
If You Go Down To The Woods Today...Random eventsNemesis Crown1b
Aristocracy Of The NightVampire bloodlines + skillsWEB1c

House Rules

A separate page for house rules can be found here.