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Scenarios

Starting the game

pre-battle sequence

Although you can simply decide with your opponent which scenario you want to play, most players prefer to generate their scenarios randomly. To do this, work your way through the following sequence before the battle.

  1. The player with the lowest warband rating rolls on the Scenario table to determine which scenario is played. In the scenarios where there is an attacker and a defender, the same player may choose which he is.

  2. Roll for warriors with old battle wounds to see whether they can take part or not.

  3. Set up the terrain and warbands according to the rules for the scenario you are playing. The more buildings the better, so you should place all the terrain you have.

Mordheim rulebook scenario table

2D6Result
2The player with the lower warband rating may choose which scenario is played.
3Play Scenario 5: Street Fight.
4Play Scenario 7: Hidden Treasure.
5Play Scenario 3: Wyrdstone Hunt.
6Play Scenario 8: Occupy.
7Play Scenario 2: Skirmish.
8Play Scenario 4: Breakthrough.
9Play Scenario 9: Surprise Attack.
10Play Scenario 6: Chance Encounter.
11Play Scenario 1: Defend the Find.
12The player with the lower warband rating may choose which scenario is played.

list of scenarios

Setting:
Source:
Tags:
Player Mode:



TitleSettingAuthorSource
Defend the Find
Defend a building from attackers.
MordheimTuomas PirinenMordheim Rulebook
Skirmish
Brawl between rival warbands.
MordheimTuomas PirinenMordheim Rulebook
Wyrdstone Hunt
Gain wealth by picking up wyrdstone.
MordheimTuomas PirinenMordheim Rulebook
Breakthrough
The attacker needs to reach the other side of the board.
MordheimTuomas PirinenMordheim Rulebook
Street Fight
Both warbands try to reach the other side of the street.
MordheimTuomas PirinenMordheim Rulebook
Chance Encounter
Two warbands try to steal each other's wyrdstone.
MordheimTuomas PirinenMordheim Rulebook
Hidden Treasure
Search the buildings for a hidden treasure.
MordheimTuomas PirinenMordheim Rulebook
Occupy
Both warbands try to capture as many buildings as they can.
MordheimTuomas PirinenMordheim Rulebook
Surprise Attack
The Defender tries to fend off the attacker and starts with limited numbers.
MordheimTuomas PirinenMordheim Rulebook
Treasure Hunt
Multiplayer. Similar to Wyrdstone Hunt.
MordheimMark HavenerTown Cryer
Street Brawl
Multiplayer. Similar to Skirmish.
MordheimMark HavenerTown Cryer
The Lost Prince
The warbands have heard rumours that a powerful man’s son has wandered into the ruins and a handsome reward will be paid for his return.
MordheimMark HavenerTown Cryer
The Wizard's Mansion
Multiplayer. Similar to Skirmish with items at stake.
MordheimMark HavenerTown Cryer
The Pool
Multiplayer. Root around for Wyrdstone in a pool in the centre of the table.
MordheimMark HavenerTown Cryer
Ambush!
Multiplayer. Wyrdstone carrying defenders have to get off the table alive.
MordheimMark HavenerTown Cryer
Monster Hunt
Multiplayer. Warbands team up (or not) to take on a monster.
MordheimMark HavenerTown Cryer
Kidnapped
Possessed vs. any warband. Rescue a fair maiden before she gets sacrificed or sacrifice a fair maiden before she gets rescued, depending on your mood.
MordheimTuomas PirinenTown Cryer
Rat Attack
Skaven vs. any warband. Sewers. Defender must escape from opposite table edge. Skaven uses a mixture of decoy counters and warband counters to confuse the enemy.
MordheimChristian EllegaardTown Cryer
Scourge & Purge
Witch Hunters vs. any warband. Skirmish in the company of a possessed wizard.
MordheimDonato RanzatoTown Cryer
Surrounded
Sewers. Defender must escape from centre of sewer network.
MordheimChristian EllegaardTown Cryer
Forbidden Square
A Witch Hunter Warband has been sent into a specific part of the City of the Damned by prominent members of the Order of the Templars of Sigmar.
MordheimDonato RanzatoTown Cryer
Stake-Out
Sneaky attackers must kill the leader of the startled defenders. Defenders' leader must escape from table.
MordheimGavin ThorpeTown Cryer
The Lair of the Snake
Four player scenario. Each player must take out his randomly specified enemy.
MordheimChristian EllegaardTown Cryer
The Script of Sigmar
Witch Hunters vs. Sisters of Sigmar. Two linked scenarios involving burgling the Sisters' Abbey.
MordheimPaul SmithTown Cryer
That's All Mine
Attackers blow up a mine using gunpowder rules from Archive Pestilens (shamefully not described in the magazine) amid some random zombie shenanigans.
MordheimPaul SmithTown Cryer
The Caravan
Escort or rob a merchant's caravan train.
MordheimHonza Skypala & Stepan StepanovTown Cryer
The Secrets of Beujuntae
Wyrdstone Hunt while a Daemon spirit flits around possessing random Heroes.
LustriaStephanus CornetteTown Cryer
Jungle Skirmish / The Fog of War
Light fog affecting movement and missile range.
LustriaStephanus CornetteTown Cryer
Island Hopping
Islands in a fast flowing river connected by bridges. Control as many as possible.
LustriaStephanus CornetteTown Cryer
The Night Of The Headless One
Hidden Treasure except warbands look for skull of the Headless One while its awesome original owner creates carnage.
MordheimKevin J ColemanTown Cryer
The Hunters Become The Hunted
Similar to Surprise Attack.
LustriaLustria Development TeamTown Cryer
Lost Temple Of The Slann
Similar to Wizard's Mansion.
LustriaLustria Development TeamTown Cryer
The Sword of the Herald
Multiplayer scenario involving a mean sword, huge chunks of Wyrdstone & those ever-popular random zombies.
MordheimJeff HoggTown Cryer
Finders Keepers
Run the length of the table, grab the Wyrdstone & run back again while trying not to die. Designed for mounted warriors but doesn't have to be.
MordheimRoger LathamTown Cryer
Mule Train
The good guys try to lead the mule train along a country road while the bad guys try to steal them.
MordheimRobert J WalkerTown Cryer
Death in the Mists
Visibility reduced to 2D6". Warriors might get lost.
AlbionNicodemus KymeTown Cryer
Gift of the Truthsayers
Scrap over a magic item with random boggy happenings.
AlbionNicodemus KymeTown Cryer
The Mummy
Hidden Treasure except warbands look for the stash of a mummy while its scary original owner plus friends have their say.
MordheimRob HoudekTown Cryer
The Ogham Stones
Enhance powers for spell-casters with Truthsayers & Dark Emissaries tagging along for good measure.
AlbionNicodemus KymeTown Cryer
Haunted Treasure
Serious treasure guarded by equally serious Banshee.
MordheimMichael ReuversTown Cryer
A Night In The Graveyard
Warbands compete to plunder a dead man's grave while his restless spirit attempts to stop them.
MordheimJason "Teacher Guy" KahlerTown Cryer
Bar Room Brawl
A bar room brawl. Players start with 3 warriors in bar with more arriving during battle.
MordheimJason "Teacher Guy" KahlerTown Cryer
Defend the Oasis
Attackers must get more men within 6" of a well than the defenders. Defenders must cause a rout test.
KhemriKhemri Development TeamTown Cryer
Tomb Raid
As Defend The Tomb except the chest begins in the middle of the complex while both warbands begin at the edges.
KhemriKhemri Development TeamTown Cryer
Protect the Prince
Protect the Merchant's son.
KhemriKhemri Development TeamTown Cryer
Burn the Witches
Set in a huge temple which burns to the ground during the battle. Defender's Heroes must carry three relics from the temple. Attackers must stop them.
MordheimNicodemus KymeTown Cryer
One Man's Rescue is Another Man's Kidnap
A prisoner is being guarded within one of several tents. The attacker must find the prisoner by entering the correct tent and then escort him from the table.
KhemriKhemri Development TeamTown Cryer
The Gauntlet
Classic Indiana Jones stuff. Warbands race along trap-laden corridors towards a great treasure. For 2+ warbands.
MordheimErik JohnsonTown Cryer
Assault on the Rock
Warbands infiltrate the Sisters’ rock and attempt to steal a magical tome.
MordheimGrayson GaudreaultTown Cryer
In The Dead Of The Night
Set in Mordheim’s Cemetery of Saint Voller. Graveyard battle with Undead warband, half is which is unavailable, as the defenders.
MordheimSpace McQuirk & Chris BlairTown Cryer
A Stroll In The Garden
Skirmish set in Mordheim’s Steinhardt Memorial Gardens. Warriors within 2” of a tree or bush receive hits from the chaos-wracked foliage.
MordheimAnonymousTown Cryer
The Bodyguards
Town Cryer edit of "Now Keep Me Safe, You Hear!?"
MordheimAnonymousTown Cryer
Blood Hunt
Clashing warbands gain the help of a Dramatis Personae, most likely Johann The Knife & Marriana Chevaux, free of charge.
MordheimMark Havener, et al.Town Cryer
Bounty Hunting
An Empire In Flames scenario. Warbands attempt to round up a gang of bandits who are holed up in a remote hideout building.
The EmpireMark Havener, et al.Town Cryer
Down At The Docks
Warbands must attempt to gain cargo crates from smugglers’ ship by carrying them off.
MordheimMark Havener, et al.Town Cryer
Lost In The Bogs
An Empire In Flames scenario. Highest rated warband is lost & must be deployed spread out.
The EmpireMark Havener, et al.Town Cryer
Stagecoash Ambush
An Empire In Flames scenario. Defenders on horseback must protect a stagecoach from mounted attackers.
The EmpireMark Havener, et al.Town Cryer
The Item Lost
Nicodemus joins one warband in an attempt to retrieve a magic wand. Naturally the other warbands would like the wand for themselves.
MordheimMark Havener, et al.Town Cryer
The Thing In The Woods
An Empire In Flames scenario. At least 1/2 the terrain is spooky fear-inducing woods.
The EmpireMark Havener, et al.Town Cryer
Gathering of the Horde
Massive multi-warband gang fight based upon the “Gangs Of New York” film, complete with special rules for horde fighting.
MordheimNicodemus KymeTown Cryer
The Watchers
Warbands attempt to gather random treasures from the SE quarter of Mordheim (right next to where the comet landed).
MordheimMark Havener, et al.Town Cryer
The Frenzied Mob
An Empire In Flames scenario. Warbands attempt to loot a village consisting of D3+1 buildings. Each building is staunchly defended by D3+1 frenzied villagers.
The EmpireAnonymousTown Cryer
Encampment Raid
Attackers attempt to take the defenders’ camp. Plays as Defend The Find except the defenders have a number of advantages due to being on home turf.
The EmpireAnonymousTown Cryer
The Rat's Lair
Designed for several warbands to ally against a pack of Skaven run by a moderator. The warbands descend into an ingenious multi-leveled underground lair.
MordheimAaron IshmaelTown Cryer
Upon the Eerie Downs
A sombre and mysterious place, the Eerie Downs holds a palpable dread for the folk of the Mark.
The EmpireNick KymeFanatic Magazine
Battle for the Farm
There are many farmsteads around Ostermark. Mercenaries and brigands are drawn to them like moths to the flame as.
The EmpireNick KymeFanatic Magazine
Blood on the Pasturelands
Rival warbands attempt to rustle some horses from a pasture. The frightened horses run randomly and need taming once caught. They are defended by six Outriders.
The EmpireNick KymeFanatic Magazine
Through Black Fire Pass
One warband ambushes another as they make their way along the treacherous trade route.
The EmpireNick KymeFanatic Magazine
Brigands in the Pasturelands
One warband attempts to hunt down the other, a lawless band of brigands hiding out In the forest.
The EmpireNick KymeFanatic Magazine
The Watchtower
Half of the defending warband starts on or near a well-defended central tower (with special rules to reflect this).
The EmpireNick KymeFanatic Magazine
Wolf Hunt!
Both warbands have been offered a reward to kill a pack of troublesome wolves.
The EmpireNick KymeFanatic Magazine
Protect Hornsby's Ferry!
Defenders must protect a boat & pull-rope style river ferry-crossing from sabotage. Attackers must sabotage it.
The EmpireMark HavenerFanatic Magazine
Stop Thief!
Defenders must protect Halfling Thief HS (featured In this issue) from attacking warband.
The EmpireMark HavenerFanatic Magazine
Hunt the Heretic
Four members of the defenders’ warband attempt to protect a tooled-up Warlock HS from the attackers plus an accompanying Witch Hunter Captain.
The EmpireNick KymeFanatic Magazine
River Watch
Attackers at the south side must smuggle some loot across a east-west flowing river at night and get 25% of their band off the north edge.
The EmpireNick KymeFanatic Magazine
Night Of The Dead
Warband members must venture to the centre of the board, grab a Wyrdstone shard and escape from the table.
MordheimAndy TaborFanatic Online
Round-up at the Mordheim Corral
Two to four wild boars have eaten a merchant’s Wyrdstone. Warbands must kill randomly moving and aggressive boars to recover it. Optional suggestion of using mutations.
MordheimAndy TaborFanatic Online
The Recipe
Warbands must attempt to abduct an esteemed pie-maker who is being stoutly defended by his ballistically adept bodyguard.
MordheimMark HavenerFanatic Online
Ambush
Some more devious gangs use the element of surprise as a safer alternative to a drawn out battle of attrition. These gangs are often smaller than their rivals and use the surprise to their advantage.
MordheimAndrew "Boss Orc"Archive Pestilen
Ambush
One warband is on the way back to their encampment with the wyrdstone they found in the ruins when suddenly they are surrounded.
MordheimMichael ReuversArchive Pestilen
Breakthrough
Warbands must get half their models off opposite edge.
MordheimAndrew "Boss Orc"Archive Pestilen
Defend the Village!
The Magnificent Seven without the cowboy hats.
The EmpireMark "Rinku" DewisArchive Pestilen
Don't Wake the Giant
Two warbands fight for the giant's goodies while trying not to wake him.
MordheimDavid GitchelArchive Pestilen
Grudge Match
Honorable duel between two rival heroes, watched by their warbands and with a serious chance of crowd trouble breaking out.
MordheimMark "rinku" DewisArchive Pestilen
Haunted Treasure
There is a rumor that a treasure of unimaginable wealth lies in the ruins of a old house. Unfortunately, it is also rumored that the treasure is guarded by evil spirit who’s howl is so terrible it will make you go mad. Two rival warbands have heard about this house and have come to loot the treasure, if they can.
MordheimMichael ReuversArchive Pestilen
It's all MINE!!
Attackers blow up a mine using gunpowder rules from Archive Pestilens (shamefully not described in the magazine) amid some random zombie shenanigans.
MordheimPaul SmithArchive Pestilen
Raid
Attack on warband's camp. Defender in centre, attacker on edges.
MordheimAndrew "Boss Orc"Archive Pestilen
Raids
Bad warband vs. townsfolk; Raid a village for loot & slaves.
The EmpireChristian EllegaardArchive Pestilen
Rawhide
Get a wagon train across the board using wagon rules from Wyrdstone Archive while your opponent tries to stop you.
The EmpirePaul SmithArchive Pestilen
Rescue
Rescue captive warrior. Defender in centre, attacker on edges.
MordheimAndrew "Boss Orc"Archive Pestilen
Romero's Pride
A variation on the random zombie invasion theme.
MordheimPaul Smith, Lex & DonatoArchive Pestilen
Scourge and Purge
None
MordheimDonato RanzatoArchive Pestilen
Scripts of Sigmar
Witch Hunters vs. Sisters of Sigmar. Two linked scenarios involving burgling the Sisters' Abbey.
MordheimPaul SmithArchive Pestilen
The Battle At Koleshire Keep
Skirmish over a keep.
The EmpireBaby CindiArchive Pestilen
The Caravan
Guard or plunder a caravan of gold before it gets to the other side.
MordheimUnknownArchive Pestilen
The Forbidden Square
None
MordheimChristian EllegaardArchive Pestilen
The Restless Dead
Random zombies invade the table, attacking both players.
MordheimTom Webster-DeakinArchive Pestilen
The Square Of The Snake
Four player scenario. Each player must take out his randomly specified enemy.
MordheimChristian EllegaardArchive Pestilen
The Wizard's Tower
Your warband is peacefully making their way through the city to a Wyrdstone deposit when they are set upon be a rival warband. They have no choice but to fight their way through them to get to the Wyrdstone.
MordheimChristian EllegaardArchive Pestilen
Mordheim's Burning
This scenario is set at the end of Mordheim's existence, and provides a very fitting ending to a campaign.
MordheimRowan CouplandRynn Tyrr
experimental

The above is an experimental feature of the site. The filters can be used to find suitable scenarios and the randomiser will randomly pick one based on your selections.

This is a new feature and we're happy to take feedback. It is using the tags which can be found at the bottom of the page on all scenarios. If you feel a tag is missing, let us know please on our Discord!