Skip to main content

Scenario 14: Hostile Embargo

After restoring the abandoned trading post, business starts rolling in. Unfortunately for the aspiring entrepreneurs a gang of fortune seekers has discovered the location. Jealousy leads the rival warband to place an embargo on the sale of exotic wares from the enterprise…

Terrain

Place a piece of terrain of roughly 8” x 8” size representing the trading post within 12” of a table edge. We suggest that the terrain is set up within an area roughly 4’ x 4’.

Starting the Game

The defending warband sets up anywhere within 4” of the trading post. The attacker sets up within 4” of the opposite table edge. The defender takes the first turn.

Special Rules

The roof of the trading post is equipped with a bolt thrower to help defend it from predators. Place a bolt thrower model on the roof to represent it. The bolt thrower is stationary and cannot be moved.

Range: 48”; Strength: 6;
Special Rules: Stationary

Stationary: The Bolt Thrower is stationary and cannot be moved. Any warrior standing in base contact with it may use it.

The attacking warband controls a munitions wagon which is loaded with ten powder kegs (see Spoils of War). The wagon is pulled by two draft horses.

If the munitions wagon is crippled then the attacking warband can still attempt to transport the powder kegs on foot as per their usual rules.

Ending the Game

Rout tests are taken as normal and the last remaining warband wins the game. In addition, the attacking warband wins by having at least six powder kegs from the munitions wagon reach base contact with the trading post when the driver or another Hero model is able to light the fuses. If the trading post is destroyed then it is treated as abandoned. The defending warband wins if the munitions wagon flees from the table carrying the powder kegs with it.

Experience

  • +1 Survives: If a Hero or a Henchman group survives the battle they gain +1 Experience.
  • +1 Winning Leader: The leader of the winning warband gains +1 Experience.
  • +1 Per Enemy Out of Action: Any Hero earns +1 Experience for each enemy he puts out of action.
  • +1 Crippling the Wagon: The Hero or Henchman who permanently disables the munitions wagon earns +1 Experience.
  • +1 Destroying the Trading Post: A Hero who lights the fuse which destroys the trading post earns +1 Experience.