Chaos Artefacts
Chaos Artefact Special Rules
If a Norse, Marauder, Possessed, Carnival of Chaos or Beastman warband finds one of the following Chaos Artefacts they will always be used by the warband's leader as they are the only warriors worthy of powerful Chaos Gifts.
Any model other than a Marauder, Beastman, Norseman, Mutant, Dark Elf, Undead or Chaos Dwarf Hero equipped with a Chaos Artefact is subject to stupidity for it cannot tolerate the item’s Chaotic influence. In addition, the A Thousand Voices spell counts as permanently cast upon the affected model reducing its Leadership by 4. The spell cannot be dispelled.
Note that an Artefact of Chaos is much too important and dangerous to be left in the warband's camp or hideout. Therefore these artefacts may never be stored in the warband's stored equipment field but must be carried by a Hero (the leader in case of a Chaotic warband, see above). The only exception to this rule is the Tilean Merchant Caravan who may keep the item stored in a Trade Wagon.
Losing a Chaos Artefact
The Chaos Artefacts are protected by the Chaos Gods themselves and cannot be destroyed. If a model with one of these items is taken out of action place a marker. Any model may pick the item up by moving in contact with the marker. If the marker is not taken, the model out of action keeps the artefact and if it dies from its Serious Injuries it is given to the nominated warband leader, who took it from his unlucky comrade’s remains.
If the leader dies after the battle (e.g. in the Exploration phase) the artefact will be given to the new leader.
In the unlikely case of a Chaos Artefact being lost when no new owner can be determined, the next time a warband finds a Lesser Artefact it finds that Chaos Artefact instead.
Chaos Artefact Chart
Ghartok’s Skull
Ghartok's Skull counts as a helmet. In addition, whenever its wearer is wounded by a critical hit on a roll of 4+ on a D6 the hit is considered normal instead. Unlike other armour the helmet does not hinder its wearer from casting spells or rituals.
Dragon Scale Armour
The Dragon Scale Armour grants its wearer a 4+ armour save that cannot be negated below 6+. In addition, any spell targeting the wearer fails on a roll of 4+ on a D6 (for spells like Silver Arrows of Arha roll only once instead of for each arrow). The armour does not hinder its wearer from casting spells or rituals of his own.
Broadsword of Damnation
The Broadsword counts as a double-handed weapon. Whenever a warrior is taken out of action by a critical hit of the Broadsword, the warrior is transformed into a horrible Spawn of Chaos, that is controlled by the Chaos player. The warrior dies permanently after the battle. Note that this weapon cannot be destroyed through the Sword Breaker's Trap blade special rule or any other circumstances that would normally cause weapons/equipment to break. The same applies to the Disarm rule from a Whip.
Liber Chaotica
This mighty tome of Chaos magic contains all the rituals of Tchar, Onogal, Shornaal and Chaos Undivided (Chaos Rituals). A spellcaster in possession of this book is able to use all spells from his dedicated list. Note that he must still learn a spell twice (ie. spend two skills) to permanently reduce its Difficulty.
A non-spellcaster may choose one random spell determined before the battle from the Rituals of Chaos Undivided. The warrior may attempt to cast it as if he was a spellcaster. A leader with the Mark of Arkhar increases his save against magic to 2+ and becomes immune to the effects from all Chaos rituals (including Rituals of Hashut).