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The Nemesis Crown

Welcome to the Great Forest where the race for the artefact known as the Nemesis Crown has begun.

Lying deep within the heart of the Empire, the locale presents a problem for the Vampire Counts, the Skaven Lords, the Chaos Champions and the other warlords who would search for the fabled relic. Marching an army roughshod through the lands of the Empire would be a foolish and inefficient use of resources. If these races are to scour the very heart of the land then stealth and subterfuge will be required.

And being a dark, dense, tangled and vast area of wilderness, the Great Forest contains many areas too wild and remote for even the Empire's own armies to access. Thus the responsibility for scouring for clues will often fall to small foraging parties, operating beneath the gaze of the armies who march upon the region.

These rules are designed to help you participate in the Quest for the Nemesis Crown campaign with your Mordheim warbands. Besides just being a fun excuse to play Mordheim, remember that your warbands' achievements will make a real difference to the fate of the Crown. Games Workshop will be accepting the results of any Mordheim games played in the setting on their Nemesis Crown website. It's not just for Warhammer players you know!

As well as a number of territorially-themed scenarios, we present a handful of new unofficial warbands - some representing emissaries from the main protagonists of the story: Dwarfs, Orcs and Empire; others represent bands from the local area, such as the sneaky Forest Goblins or men from the nearby city of Nuln. We hope they add colour to your campaign.

All the new rules have been rigorously tested but - with the number of new scenarios, warbands and so on - there will undoubtedly be times when the players happen across situations that are not covered. We trust you to agree on a suitable resolution that all parties are happy with.

Happy hunting!

The Mordheim Nemesis Crown Development Team