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Lesser Artefact Table

2D6 RollArtefactDescription
2-5Magical ScrollA Hero uncovers a magical scroll from the esteemed colleges of magic. Roll another D6 to determine the type of scroll. Can be read during the shooting phase and crumbles after use.
1 - Inferno Scroll: Burns every model within 3" with a Strength 4 fire hit and sets them on fire on a 4+. The reader suffers a S2 hit.
2 - Jade Scroll: A friendly model within 6" restores all lost wounds and recovers from being knocked down or stunned.
3 - Blizzard Scroll: Causes heavy snowfall and strong wind for D3+1 turns. If it was raining, apply Heavy Rain after the effect ends.
4 - Sunlight Scroll: Enemies suffer an additional -1 ‘to hit’ penalty this turn. Undead and possessed models take a S2 hit with no armor saves allowed. Also negates adverse weather effects for the turn.
5 - Amethyst Scroll: An enemy model within 8" suffers D6 Strength 3 hits.
6 - Metal Scroll: All models wearing armor within 10" must pass an Initiative test or be unable to strike in close combat this turn.
6Cloak of TranquillityGrants immunity to penalties from Bitter Cold or ice-based magic and prevents becoming soaked with water.
7Skinkskin BootsGrants the Aquatic special rule and immunity to slipping on Muddy Soil.
8Fortune RingAllows altering one die roll by +1/-1 per battle.
9SteelclothProvides +1 to armor save when worn under normal armor, or a 6+ save on its own. Destroyed if the wearer is set on fire.
10Ice GemDuring the shooting phase, deals D3 Strength 1 hits to an enemy within 8". Prevents the wearer from being set on fire.
11FireflyActs as a lantern and can be used once per battle to fire a Strength 4 searing bolt at an enemy within 12".
12Chaos ArtefactRoll a D6: 1-4 Ghartok's Skull, 5 Chaos Broadsword of Damnation, 6 Chaos Dragon Scale Armour. If already found, reroll.