Skip to main content

Scenarios

A structure was developed to manage campaign rounds. Border Town Burning features nine standard scenarios and these combine with campaign objectives and exploration so that a further eight special scenarios can be unlocked during the campaign. This is different than in the Mordheim rulebook.

pre-battle sequence

The pre-battle sequence consists of two main parts. There are guidelines provided here to explain which scenarios are being played and how opponents are determined before battles..

choosing an opponent

If the players are using Objectives in their campaign then they should try following these steps when determining opponents.

  1. If a player may (or has to) play a special scenario that requires all campaign participants to partake then all players must fight in that scenario.
  2. If a player may (or has to) play a special scenario then that player may select an opponent to fight.
  3. If a player may choose a standard scenario to play then that player may select an opponent to fight.
  4. The player with the highest CP (compare warband rating on a tie) may select an opponent to fight from those remaining.
  5. Then that player rolls on the Progress table to determine how the scenario is chosen. If a scenario is determined that requires or allows for more players, then the player who chose the scenario may choose those additional players as well.
  6. Repeat steps 4 and 5 until all players have an opponent and a scenario. In the event that one player would have to sit out then the remaining three players must play a multi-player scenario.

Please note that this system only works well if all participating players are present. If not all players are present then feel free to adopt an alternative approach which suits your campaign when determining opponents. Missing players should be scheduled additional battles to allow them to catch up or receive +1 CP for each round of games that they missed.

determining the scenario

The Border Town Burning campaign is played with new scenarios written for this setting. It is advised that the players use these scenarios, because they are what distinguishes the campaign and keeps the story going.

If two players may choose the scenario, the player with the greater CP gets priority. If both warbands are tied for CP, the one with highest warband rating gets priority. If the warbands’ rating is also equal, players roll a D6 to decide which player gets to choose from scenarios 1 to 8 on the Scenario Table plus Wyrdstone Hunt from the rulebook. The other scenarios (9-16) can only be played if an objective's achievement permits it or through other special circumstances.

Most of the common scenarios from the Scenario Table are meant for two players only. Certain special scenarios require all players participating in the campaign which are stated with the scenario rules.

If the scenario rules distinguish between an attacking and a defending warband and there are no further specifications, the player who determined the scenario assigns roles.

progress table

D6Result
1-2The player with the least CP may choose which scenario is played.
3The scenario is determined at random.
4+The player with the greatest CP may choose which scenario is played.

scenario table

For players using the standard rules this Scenario Table replaces the original one from the rulebook.

2D6 ResultEffect
2The player with the lowest warband rating may choose which scenario is played.
3Scenario 3: Wyrdstone Hunt
4Scenario 1: Avalanche!
5Scenario 2: Horrors of the Underground
6Scenario 3: Blockade
7Scenario 4: Tainted Copse
8Scenario 5: Man Hunt*
9Scenario 6: Traces to Emprise
10Scenario 7: Last Orders!*
11Scenario 8: The Enemy of my Enemy**
12The player with the highest warband rating may choose which scenario is played.

special scenarios

– Scenario 9: The Heist
– Scenario 10: Lost Caravans
– Scenario 11: Dragon Hunt*
– Scenario 12: The Horde Approaches
– Scenario 13: Siege!**
– Scenario 14: Hostile Embargo
– Scenario 15: Ghartok's Tomb
– Scenario 16: Journey Home**

*optional multiplayer scenario
**multiplayer scenario

territories

Unless stated otherwise the scenarios are typically placed somewhere along the Silk Road in the vicinity of the Cathayan borderlands and so the respective special rules apply to them (see Winds of Change). However, a few scenarios take place in certain specific regions such as the Northern Wastes and other special rules apply to games played there. The descriptions of the various territories should also give you an idea of what kind of scenery to use in your games.