Scenario 15: Ghartok's Tomb
An unholy barrow marks the final resting place of Ghartok, a fallen Chaos Champion. The cairn is at the heart of a deadly landscape blasted by inhospitable conditions. In this hazardous environment the adventuring warbands believe they may have found the fabled location of a Chaos artefact with magical properties.
Situated treacherously as it is, in a basin that lies on the south eastern region of the northern wastes, the warriors wisely choose to approach with due caution. A band of Chaos Trolls have unwittingly taken up residence in the cairn. The foolhardy creatures are clueless to the worth of any of the tomb's contents. Having tried and failed to consume all or any solid objects in the champion’s crypt, the trolls will be elated to have some new company.
Terrain
Place a piece of terrain of roughly 5” x 5” size representing the cairn in the middle of the table. Then each player takes it in turn to place a piece of terrain appropriate for the Northern Wastes territory. We suggest that the terrain is set up within an area roughly 4’ x 4’.
Starting the Game
Each player rolls a D6. The player rolling the highest result has the first turn.
Special Rules
Use monsters as described in the “Man Hunt” scenario, except that three Chaos Trolls are placed within 3” of the cairn. Do not roll for the Trolls’ alignment, as they are hostile. In addition, these belligerent monsters are not stupid like the rest of their kind. The same rules for fighting off monsters apply. Make the Leadership tests to see if a Troll retreats only after it has failed its Regeneration roll as otherwise no significant wound has been inflicted.
A Hero may enter the tomb by moving into base contact with its entrance. The Hero will spend D3 turns inside the cairn (remove the model from the table in the meantime if the terrain piece is not accessible). When it returns from Ghartok’s tomb, roll immediately on the following table to see if anything has been found. Each item can be found only once.
Roll | Item Found |
---|---|
2+ | Shield |
3+ | Sword |
4+ | War horn (see Mordheim Annual page 87) |
4+ | Banner (see Mordheim Annual page 16) |
5+ | D3 pieces of treasure |
5+ | Ghartok's Skull (see Chaos Artefacts) |
If Ghartok's Skull hasn’t been found already, the last available Hero to search the tomb automatically finds the artefact.
Ending the Game
The first warband to take Ghartok’s Skull off the table via the edge they started from wins the game. Routing warbands lose the game automatically and the winning warband claims Ghartok’s Skull if one of its Heroes is still in the cairn at the end of the game.
Experience
- +1 Survives: If a Hero or a Henchman group survives the battle they gain +1 Experience.
- +1 Winning Leader: The leader of the winning warband gains +1 Experience.
- +1 Per Enemy Out of Action: Any Hero earns +1 Experience for each enemy he puts out of action.
- +1 Finding the Artefact: The Hero who loots a Chaos artefact from the cairn earns +1 Experience.
Hide and seek
Play this scenario only if Ghartok’s Skull hasn’t been found already or if the Celestial Protectorate tries to hide the Chaos artefacts in the tomb