Scenario 1: Avalanche!
On the snow-covered slopes bordering various territories the warbands are caught fighting each other for treasures while a huge avalanche is coming from one of the mountains sides. The natural disaster is burying everything in its path.
terrain
Both players take it in turn to place pieces of terrain according to the description given of the Northern Wastes region (see Environmental Rules). We suggest that the terrain is set up within an area roughly 4’ x 4’.
warbands
Both players roll a D6 to see who deploys first. Whoever rolls highest sets up first, within 8" of the table edge of his choice. His opponent then sets up within 8" of the opposite edge.
starting the game
Both players roll a D6. The highest scoring player takes the first turn.
special rules
Giant Avalanche: A huge avalanche is rolling over the board burying everything. At random determine one of the two "unused" board edges after both players have deployed their warbands. After the second player's turn the avalanche moves 2D6" forward.
A model buried by the avalanche is immediately taken out of action (see below for special serious injuries roll). The area buried by the avalanche counts as impassable terrain.
Triggers: Avalanches only occur during scenarios in the Northern Wastes and the Mountains of Mourn that specifically state that it is set in an Avalanche-prone area. Every time a blackpowder weapon, fire bomb, explosive or fire ball is used, roll a D6: on a score of 6 an avalanche is triggered. When a cannon is fired, like the Pirates' swivel cannon, add +2 to the roll. An avalanche can also be triggered by the following skills: Bellowing Roar (Beastmen or Maneaters) and Bellowing Battle Roar (Lizardmen).
When a new avalanche is triggered, determine a random edge of a board that represents the foot of the mountain. In some scenarios there may be given sides where an avalanche can come from – in that case, randomly determine one of them. Every model 16” away from that edge has D3 rounds to escape from the edge or it will be buried under the masses of snow and taken immediately out of action.
Buried: After the battle roll a D6 for each Hero and Henchman taken out of action by an avalanche. On a roll of 1 the warrior that was buried is dead. Remove him from the warband’s roster.
ending the game
Rout tests are taken as normal. The game ends in a tie when the avalanche reaches to being within 8" or less away from its opposing board edge – or in other words it has buried the whole board except for an area of 4' x 8". The warbands will stop the fighting and run for their lives!
experience
- +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience.
- +1 Winning Leader. The leader of a winning warband gains +1 Experience.
- +1 Per Enemy Out of Action. Any Hero earns +1 Experience for each enemy he puts out of action.