Scenario 4: Tainted Copse
The influence of Chaos has warped the trees and there are what appear to be strange yet harmless creatures, mutated beyond recognition, slithering & crawling about the wood. Those who enter do not easily find their way out for the very shape of the wood has been warped by whatever foul sorcery has blighted this freak earth. Warriors find themselves moving in circles, turning one corner only to find they have returned to the exact spot where they were standing moments before.
terrain
We suggest that the terrain is set up within an area roughly 4’ x 4’. Each player takes it in turn to place a piece of terrain. Most of the sections should represent a forest. We suggest you add some swamp sections in between. Place some sort of road sections in the middle of two opposing table edges to represent the entry and exit points of the forest.
warbands
Each warband starts on one of the road sections at the edges of the board.
starting the game
Both players roll a D6. The highest scoring player takes the first turn.
special rules
Chaos influence: The wood has been heavily affected by Chaotic influences from the North so the area is steadily twisting and mutating. Therefore rolling for random happenings does not end after the first event.
Living forest: After each player's turn roll on the following table, once for each forest section.
D6 | Result |
---|---|
1-2 | Where did these trees come from? Using a scatter dice to determine a random direction, move the forest section D6”, including all models inside it. If the section collides with another terrain feature its movement ends there. |
3-4 | We’ve been here before! Rotate the section in an angle of 180 degrees. If it cannot be turned around completely, turn it as much as possible. |
5-6 | Er, are we lost? Switch this section with another randomly determined section. If two sections cannot be switched because of size difference, switch it with another. |
Models standing inside a forest section are moved with it. When a section is moved into a model, move the section as intended and place the model inside the forest.
ending the game
The warband who is first to get at least half of its starting models off the road section edge of the opposing warband wins the game. Alternatively, the first warband to fail its rout test loses.
experience
- +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience.
- +1 Winning Leader. The leader of a winning warband gains +1 Experience.
- +1 Per Enemy Out of Action. Any Hero earns +1 Experience for each enemy he puts out of action.
Notes on forest sections
- A model counts as standing within a forest section when it is inside the specific piece of terrain and not in base contact with any of the piece’s edges.
- Difficult terrain: A forest section counts as difficult ground, i.e. models can only move at half their Movement rate through these areas.
- Obstructed view: It is difficult to see and shoot within a forest. The sight of any model standing within a forest section is reduced to 2”. Note that a model standing in a forest cannot be seen by models further away than 2” either. Models may still take an Initiative test to charge unseen enemy models in accordance with normal rules.