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Empire In Flames Beastmen Scenario Three: The Beast Hunt

Driven by revenge, local villagers have employed a warband to hunt down a local marauding Beastmen warband, deep in the wild woods. They have even managed to secure the aid of a famed Beast Hunter, in the hope that the Beastmen menace will be driven from their lands. They have tracked the foul creatures to their encampment, clustered around some herdstones.

Terrain

Each player takes it in turn to place a piece of terrain, either a wood, forest, swamp, rocky outcrop, fence, hedge or other piece of similar terrain to create the dense wilderness. A circle of stones roughly 10” in diameter should be placed in the centre of the table, with a larger standing stone in its centre. The battle is fought in an area roughly 4’ by 4’.

Warbands

The Beastmen are set up first. They must all be positioned within the herdstone circle. The attacker then chooses a board edge, and may set up his entire warband (including the Beast Hunter), within 8” of that board edge.

Special Rules

The attacking warband has a Beast Hunter join their warband, without the need to pay for his Hire Fee.
The Beastmen are defending their herdstones, and do not intend on being easily driven away from it! To represent this, the Beastmen warband does not need to take a Rout Test until 50% of their warband is Out of Action rather than 25%.

Starting the Game

The Attacker gets the first turn.

Ending the Game

The game ends when one warband fails its Rout test. The routers automatically lose.

Experience

+1 Survives: If a Hero or Henchman group survives the battle they gain +1 Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out of Action: Any Hero earns +1 experience for each enemy he puts Out of Action.

The Spoils

If the attacking warband wins, then they gain 4D6 gc.