107. The Restless Dead
Source: Archive Pestilen
Author: Tom Webster-Deakin
Setting: Mordheim
Broheim Notes: Random zombies invade the table, attacking both players.
The impact of the meteor on Mordheim not only affected the living residents of that blighted city. The pernicious effects of the vast quantities of warpstone began to work on those long dead and those the meteor had itself killed. Soon the streets of the city echoed to the tread of bony feet and the stench of rotting flesh filled the air as the corpses of Mordheim walked abroad. The adventurers seeking wealth in the ruined city soon found themselves beset by bands of undead warriors.
Rules
The impact of a huge ball of warpstone on Mordheim caused many of the city’s dead to be raised from their graves and warbands are frequently attacked by wandering undead. They seem to seek out the sounds of battle, so warbands in conflict are in even greater peril of attracting their attention.
Starting from the second turn, roll a dice at the beginning of the movement phase and apply these results:
Turn | Undead appear on: |
---|---|
2 | 6+ |
3 | 5+ |
4 | 4+ |
5 | 4+ |
If undead appear, then a band of D6 skeletons, zombies, or a mixture of the two arrive on the board. Roll a scatter dice and place an undead model at the edge of the board to which the arrow points. This is the point from which all the undead enter. Roll the scatter dice for each model and move it its full distance in that direction (re-rolling those that take it off the board). In subsequent turns, the undead move randomly in each movement phase (so they move twice as far as the players' figures). Undead which would be moved off the board stop at the table edge. Undead which are in charge range of a figure at the beginning of their movement will charge the figure.
Undead have standard stats, are armed with hand weapons, and have no armour.
Tommy Punks' comment:
Sounds like a very nice scenario where the warbands find that they must work together against the new threat. I think there should be D6 undead + 2 per warband involved in the fighting to make sure there are enough undead around to threaten all warbands.