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51 docs tagged with "Multiplayer"

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109. The Wizard's Tower

Your warband is peacefully making their way through the city to a Wyrdstone deposit when they are set upon be a rival warband. They have no choice but to fight their way through them to get to the Wyrdstone.

13. The Lost Prince

The warbands have heard rumours that a powerful man’s son has wandered into the ruins and a handsome reward will be paid for his return.

163. Mordheim's Burning

This scenario is set at the end of Mordheim's existence, and provides a very fitting ending to a campaign.

22. Forbidden Square

A Witch Hunter Warband has been sent into a specific part of the City of the Damned by prominent members of the Order of the Templars of Sigmar.

30. Island Hopping

Islands in a fast flowing river connected by bridges. Control as many as possible.

39. The Mummy

Hidden Treasure except warbands look for the stash of a mummy while its scary original owner plus friends have their say.

43. Bar Room Brawl

A bar room brawl. Players start with 3 warriors in bar with more arriving during battle.

45. Tomb Raid

As Defend The Tomb except the chest begins in the middle of the complex while both warbands begin at the edges.

49. The Gauntlet

Classic Indiana Jones stuff. Warbands race along trap-laden corridors towards a great treasure. For 2+ warbands.

52. A Stroll In The Garden

Skirmish set in Mordheim’s Steinhardt Memorial Gardens. Warriors within 2” of a tree or bush receive hits from the chaos-wracked foliage.

54. Blood Hunt

Clashing warbands gain the help of a Dramatis Personae, most likely Johann The Knife & Marriana Chevaux, free of charge.

55. Bounty Hunting

An Empire In Flames scenario. Warbands attempt to round up a gang of bandits who are holed up in a remote hideout building.

56. Down At The Docks

Warbands must attempt to gain cargo crates from smugglers’ ship by carrying them off.

57. Lost In The Bogs

An Empire In Flames scenario. Highest rated warband is lost & must be deployed spread out.

59. The Item Lost

Nicodemus joins one warband in an attempt to retrieve a magic wand. Naturally the other warbands would like the wand for themselves.

61. Gathering of the Horde

Massive multi-warband gang fight based upon the “Gangs Of New York” film, complete with special rules for horde fighting.

62. The Watchers

Warbands attempt to gather random treasures from the SE quarter of Mordheim (right next to where the comet landed).

63. The Frenzied Mob

An Empire In Flames scenario. Warbands attempt to loot a village consisting of D3+1 buildings. Each building is staunchly defended by D3+1 frenzied villagers.

65. The Rat's Lair

Designed for several warbands to ally against a pack of Skaven run by a moderator. The warbands descend into an ingenious multi-leveled underground lair.

75. Battle for the Farm

There are many farmsteads around Ostermark. Mercenaries and brigands are drawn to them like moths to the flame as.

76. Blood on the Pasturelands

Rival warbands attempt to rustle some horses from a pasture. The frightened horses run randomly and need taming once caught. They are defended by six Outriders.

80. Wolf Hunt!

Both warbands have been offered a reward to kill a pack of troublesome wolves.

82. Stop Thief!

Defenders must protect Halfling Thief HS (featured In this issue) from attacking warband.

85. Night Of The Dead

Warband members must venture to the centre of the board, grab a Wyrdstone shard and escape from the table.

86. Happy Harpy Hunting Grounds

A group of 3 Harpies have nested in one of the tall buildings and their scavenging and attacks on unfortunate warbands has ensured a sizable stash of valuables.

87. Round-up at the Mordheim Corral

Two to four wild boars have eaten a merchant’s Wyrdstone. Warbands must kill randomly moving and aggressive boars to recover it. Optional suggestion of using mutations.

88. The Recipe

Warbands must attempt to abduct an esteemed pie-maker who is being stoutly defended by his ballistically adept bodyguard.