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36 docs tagged with "Brawl"

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100. Rescue

Rescue captive warrior. Defender in centre, attacker on edges.

44. Defend the Oasis

Attackers must get more men within 6" of a well than the defenders. Defenders must cause a rout test.

52. A Stroll In The Garden

Skirmish set in Mordheim’s Steinhardt Memorial Gardens. Warriors within 2” of a tree or bush receive hits from the chaos-wracked foliage.

54. Blood Hunt

Clashing warbands gain the help of a Dramatis Personae, most likely Johann The Knife & Marriana Chevaux, free of charge.

55. Bounty Hunting

An Empire In Flames scenario. Warbands attempt to round up a gang of bandits who are holed up in a remote hideout building.

57. Lost In The Bogs

An Empire In Flames scenario. Highest rated warband is lost & must be deployed spread out.

61. Gathering of the Horde

Massive multi-warband gang fight based upon the “Gangs Of New York” film, complete with special rules for horde fighting.

62. The Watchers

Warbands attempt to gather random treasures from the SE quarter of Mordheim (right next to where the comet landed).

63. The Frenzied Mob

An Empire In Flames scenario. Warbands attempt to loot a village consisting of D3+1 buildings. Each building is staunchly defended by D3+1 frenzied villagers.

65. The Rat's Lair

Designed for several warbands to ally against a pack of Skaven run by a moderator. The warbands descend into an ingenious multi-leveled underground lair.

75. Battle for the Farm

There are many farmsteads around Ostermark. Mercenaries and brigands are drawn to them like moths to the flame as.

76. Blood on the Pasturelands

Rival warbands attempt to rustle some horses from a pasture. The frightened horses run randomly and need taming once caught. They are defended by six Outriders.

80. Wolf Hunt!

Both warbands have been offered a reward to kill a pack of troublesome wolves.

82. Stop Thief!

Defenders must protect Halfling Thief HS (featured In this issue) from attacking warband.

86. Happy Harpy Hunting Grounds

A group of 3 Harpies have nested in one of the tall buildings and their scavenging and attacks on unfortunate warbands has ensured a sizable stash of valuables.

87. Round-up at the Mordheim Corral

Two to four wild boars have eaten a merchant’s Wyrdstone. Warbands must kill randomly moving and aggressive boars to recover it. Optional suggestion of using mutations.

88. The Recipe

Warbands must attempt to abduct an esteemed pie-maker who is being stoutly defended by his ballistically adept bodyguard.

89. Ambush

Some more devious gangs use the element of surprise as a safer alternative to a drawn out battle of attrition. These gangs are often smaller than their rivals and use the surprise to their advantage.

94. Grudge Match

Honorable duel between two rival heroes, watched by their warbands and with a serious chance of crowd trouble breaking out.

97. Raid

Attack on warband's camp. Defender in centre, attacker on edges.