102. Scourge and Purge
Source: Archive Pestilen
Setting: Mordheim
Author: Donato Ranzato
From: His Most Exalted Inquisitor Lord Gunther Ummfeld To: Insert Inquisitor's Name here Subject: Chaos Cult
I just received a message from one of my informers in Mordheim, about an imminent disaster. It seems that a small chaos cult is operating in part of the city of the Damned. A couple of people have gone missing in that area for the last couple of days and yesterday the mutilated body of one of the missing men has been found. There is strong evidence that this man was ritually sacrificed. The local authorities are becoming uneasy, and have asked our noble order to look into this situation. Your task is to form a group of dedicated men and go into this area and cleanse it of all that is foul and evil. May Sigmar help thee!
The informer is wrong. Although he was right about an imminent disaster, it is not from a Chaos cult. The reason for the missing people is an insane wizard who has chosen to settle down in this part of the city. This wizard is a petty daemonologist and he is trying to make a pact with Chaos. He has been sacrificing people to attract the attention of one or more daemons and hopefully win their favor. Unfortunately for him, it seems he is about to succeed.
The Inquisition warband doesn't know this and is therefore on the lookout for a group of people to purge and cleanse. And as Fate would have it, another warband is in the area looking for some wyrdstone. This "innocent" warband is just in the wrong place at the wrong time. Let the purging begin!
Terrain
Each player takes it in turn to place a piece of terrain, either a ruined building structure or a connecting walkway. It is suggested that the terrain is set up within an area of 4' x 4' or slightly smaller so that the warbands start off at a reasonable distance apart.
Warbands
Each player rolls a D6. The low scorer chooses which table edge he wishes to set up on and places all of his warband fighters within 8" of that edge. His opponent then sets up within 8" of the opposite table edge.
Starting the Game
Both players roll a D6. The highest scoring player takes the first turn.
Ending the Game
The primary objective of the Scourge and Purge scenario is simply to destroy the opposing warband and purge this region. If a warband loses more than half of its members, it automatically bottles out and the game ends immediately. The warband that bottles out loses and the other warband automatically wins. The secondary objective is to destroy the possessed wizard.
Experience
Fighters who take part in the Scourge and Purge scenario earn Experience points as noted below.
General Experience
- +1: Survives. If a fighter survives the battle, then 1 Experience point is earned. Even fighters who are wounded and taken out of action receive experience for taking part.
- +1: Out. A fighter earns 1 Experience point for each opposing fighter he takes down or out during the battle.
- +2: Winning leader. The leader of the winning side earns an extra 2 Experience points.
- +5: Kill. The fighter that destroyed the possessed wizard earns 5 Experience points.