100. Rescue
Author: Andrew "Boss Orc"
Source: Archive Pestilen
Broheim notes: Rescue captive warrior. Defender in centre, attacker on edges.
Your enemy has captured a member, or members, of your warband and you need to rescue them before they can be sacrificed, turned into slaves, or forced to watch Teletubbies. You choose.
Terrain
The center of the board should be set up to represent the hide out of the defender's gang. This should only be 1' square at most. The rest of the table can be set up normally.
Warbands:
The defender may nominate one member of the attacker's warband (not the leader) to be their prisoner. The defender must set up inside his base and have a warrior in base contact with the captured prisoner at all times. The attacker may set up within 8" of the edge of the table.
Starting the Game:
Each player rolls a D6, the highest scorer goes first.
Ending the Game:
The battle ends when either the attacker loses half his models or manages to get the prisoner off the board, resulting in a win for the defender or the attacker, respectively. Alternatively, the defender loses three-quarters of his models.
experience
+1 Survives. If a Hero or Henchman group survives the battle they gain +1 Experience. +1 Winning Leader. The leader of the winning warband gains +1 extra Experience. +1 Per Enemy Out of Action. Any Hero earns +1 Experience for each enemy model he puts out of action. This includes a Champion who puts the other Champion out of action in Single Combat.