103. Scripts of Sigmar
Witch Hunters vs. Sisters of Sigmar. Two linked scenarios involving burgling the Sisters' Abbey.
Witch Hunters vs. Sisters of Sigmar. Two linked scenarios involving burgling the Sisters' Abbey.
Witch Hunters vs. Sisters of Sigmar. Two linked scenarios involving burgling the Sisters' Abbey.
Light fog affecting movement and missile range.
Visibility reduced to 2D6". Warriors might get lost.
A bar room brawl. Players start with 3 warriors in bar with more arriving during battle.
Designed for several warbands to ally against a pack of Skaven run by a moderator. The warbands descend into an ingenious multi-leveled underground lair.
A sombre and mysterious place, the Eerie Downs holds a palpable dread for the folk of the Mark.
Attackers at the south side must smuggle some loot across a east-west flowing river at night and get 25% of their band off the north edge.
Warband members must venture to the centre of the board, grab a Wyrdstone shard and escape from the table.