105. The Caravan
Guard or plunder a caravan of gold before it gets to the other side.
Guard or plunder a caravan of gold before it gets to the other side.
Your warband is peacefully making their way through the city to a Wyrdstone deposit when they are set upon be a rival warband. They have no choice but to fight their way through them to get to the Wyrdstone.
Source: Town Cryer #5
Source: Town Cryer #5
Wyrdstone Hunt while a Daemon spirit flits around possessing random Heroes.
Similar to Surprise Attack.
Similar to Wizard's Mansion.
Multiplayer scenario involving a mean sword, huge chunks of Wyrdstone & those ever-popular random zombies.
Scrap over a magic item with random boggy happenings.
Hidden Treasure except warbands look for the stash of a mummy while its scary original owner plus friends have their say.
Serious treasure guarded by equally serious Banshee.
As Defend The Tomb except the chest begins in the middle of the complex while both warbands begin at the edges.
Set in a huge temple which burns to the ground during the battle. Defender's Heroes must carry three relics from the temple. Attackers must stop them.
Classic Indiana Jones stuff. Warbands race along trap-laden corridors towards a great treasure. For 2+ warbands.
Warbands infiltrate the Sisters’ rock and attempt to steal a magical tome.
Town Cryer edit of "Now Keep Me Safe, You Hear!?"
An Empire In Flames scenario. Warbands attempt to round up a gang of bandits who are holed up in a remote hideout building.
Warbands must attempt to gain cargo crates from smugglers’ ship by carrying them off.
Nicodemus joins one warband in an attempt to retrieve a magic wand. Naturally the other warbands would like the wand for themselves.
Warbands attempt to gather random treasures from the SE quarter of Mordheim (right next to where the comet landed).
An Empire In Flames scenario. Warbands attempt to loot a village consisting of D3+1 buildings. Each building is staunchly defended by D3+1 frenzied villagers.
Source: Mordheim Rulebook
There are many farmsteads around Ostermark. Mercenaries and brigands are drawn to them like moths to the flame as.
Rival warbands attempt to rustle some horses from a pasture. The frightened horses run randomly and need taming once caught. They are defended by six Outriders.
Defenders must protect Halfling Thief HS (featured In this issue) from attacking warband.
A group of 3 Harpies have nested in one of the tall buildings and their scavenging and attacks on unfortunate warbands has ensured a sizable stash of valuables.
Warbands must attempt to abduct an esteemed pie-maker who is being stoutly defended by his ballistically adept bodyguard.
Two warbands fight for the giant's goodies while trying not to wake him.
There is a rumor that a treasure of unimaginable wealth lies in the ruins of a old house. Unfortunately, it is also rumored that the treasure is guarded by evil spirit who’s howl is so terrible it will make you go mad. Two rival warbands have heard about this house and have come to loot the treasure, if they can.
Bad warband vs. townsfolk; Raid a village for loot & slaves.
Get a wagon train across the board using wagon rules from Wyrdstone Archive while your opponent tries to stop you.