106. The Forbidden Square
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Source: Town Cryer #5
Source: Town Cryer #5
Source: Town Cryer #5
A Witch Hunter Warband has been sent into a specific part of the City of the Damned by prominent members of the Order of the Templars of Sigmar.
Wyrdstone Hunt while a Daemon spirit flits around possessing random Heroes.
Source: Mordheim Rulebook
Similar to Surprise Attack.
Multiplayer scenario involving a mean sword, huge chunks of Wyrdstone & those ever-popular random zombies.
Run the length of the table, grab the Wyrdstone & run back again while trying not to die. Designed for mounted warriors but doesn't have to be.
Set in a huge temple which burns to the ground during the battle. Defender's Heroes must carry three relics from the temple. Attackers must stop them.
Source: Mordheim Rulebook
Warbands attempt to gather random treasures from the SE quarter of Mordheim (right next to where the comet landed).
Warband members must venture to the centre of the board, grab a Wyrdstone shard and escape from the table.
A group of 3 Harpies have nested in one of the tall buildings and their scavenging and attacks on unfortunate warbands has ensured a sizable stash of valuables.
Two to four wild boars have eaten a merchant’s Wyrdstone. Warbands must kill randomly moving and aggressive boars to recover it. Optional suggestion of using mutations.
One warband is on the way back to their encampment with the wyrdstone they found in the ruins when suddenly they are surrounded.