44. Defend the Oasis
Attackers must get more men within 6" of a well than the defenders. Defenders must cause a rout test.
Attackers must get more men within 6" of a well than the defenders. Defenders must cause a rout test.
As Defend The Tomb except the chest begins in the middle of the complex while both warbands begin at the edges.
Source: Town Cryer #19
A prisoner is being guarded within one of several tents. The attacker must find the prisoner by entering the correct tent and then escort him from the table. The defender must stop him.
Classic Indiana Jones stuff. Warbands race along trap-laden corridors towards a great treasure. For 2+ warbands.