Night Goblins
Grade: 1c
Source: Mordheimer's Information Centre (PDF)
Setting: Mordheim
Author: Terry Maltman
Much of the Old World is infested with tribes of Orcs and Goblins and Mordheim is no exception. The Night Goblins especially like the deep dark places and avoid the daylight wherever possible.
Whilst they are quite capable of digging their own tunnels and will do to avoid contact with others, they prefer to occupy the existing chambers. They use the catacombs beneath Mordheim to grow the strange fungi they use for food and to brew poisons. Elsewhere they just spoil and vandalise anything they can find.
Wanderers and adventurers should not underestimate the Night Goblins. Whilst they are a weak and cowardly race they are a pernicious enemy. They bolster their numbers with the ferocious cave squigs which abound in the caves and if they are lucky they can entice a troll to join them.
Special Rules
Animosity: Goblins spend much of their lives squabbling and fighting amongst themselves. Sometimes this will happen at the worst of times. At the beginning of each Night Goblin turn roll a D6. On a roll of 1 they start to squabble and will do nothing else for the rest of the turn. Only Night Goblins are affected. Trolls, Squigs, Snotlings and other non-goblins are not affected and will act as normal.
Hate Stunties: Night Goblins are subject to hatred towards Dwarfs. This only affects Night Goblins not any other greenskins. Fanatics are so out of their skull that they are not affected.
Choice of warriors
A Night Goblin warband must include a minimum of 3 models. You have 500 gold crowns, which you can use to recruit and equip your warband. The maximum number of warriors in the warband is 20.
Big Boss: Each Night Goblin warband must have one Big Boss; no more, no less!
Shaman: Your warband may include up to 1 Shaman
Boss: Your warband may include up to 4 Bosses
Night Goblin: Your warband may include any number of Night Gpblins.
Fanatics: Your warband may include up to 2 Fanatics.
Cave Squig: Your warband may include up to 5 Cave Squigs. You may never have more Cave Squigs in your warband than you have Night Goblins.
Troll: Your warband may include up to one Troll.
Snotlings: Your warband may include up to 5 Snotlings.
Starting experience
A Big Boss starts with 17 experience.
A Shaman starts with 10 experience.
A Boss starts with 6 experience.
Henchmen start with 0 experience.
Night Goblin Skill Table
Night Goblin Special Skills
Night Goblin Heroes may use the following Skill list instead of any of the standard Skill lists available to them.
Ded Shooty
The clever little git adds +6" to the range of any missile weapons he uses (not including nets)
Sneaky Git
The greenskin is so sneaky that he can move D3 of his warband members after all other deployment is complete. Night Goblin Big Boss only.
Infiltrate
A Night Goblin with this skill is always placed on the battlefield after the opposing warband and can be placed anywhere on the table as long as it is out of sight of the opposing warband and more than 12" away from any enemy model. If both players have models which infiltrate, roll a D6 for each, and the lowest roll sets up first.
Netter
The goblin is adept at using a net to disable his enemies. They learn their skill hunting wild cave squigs in the depths of the mountains. The technique he has mastered is 'chuck and charge'. The goblin may declare that he is making a net charge. He throws the net at a target in the same way as described in the Mordheim rulebook. If he hits and the target fails to escape the net then target counts as knocked down and the goblin completes his charge. If he misses or the target escapes then the goblin makes a failed charge. If the failed charge would take him into base contact then stop him 1" away. A warrior who is caught in a net will be automatically hit in combat. The goblin must still roll to wound just as with a knocked down enemy. In the warrior's next recovery phase, unless he is stunned or out of action he will cut himself out of the net but cannot do anything else and will go last in combat just as if he had stood up from being knocked down.
Night Goblin equipment lists
The following lists are used by Night Goblin warbands to pick their equipment.