Settlements
Players can decide to have their warband based in one of the three following settlements that are situated on the coast of Lustria. Warbands may travel from settlement to settlement if so desired.
Santa Magritta
Welcome to Santa Magritta, the jewel in the Estalian crown in Lustria, located on Colombo’s Island. This beautiful settlement rivals the cities of the Old World. Here we have a thriving harbour and ships are arriving and departing on the hour. Settlers arrive every day, along with convicts, mercenaries, merchants and missionaries. Often there are powerful nobles coming here to check on their land holdings, one never knows who they will see in Santa Magritta.
Santa Magritta has a well-equipped militia to protect her from the raids of the Lizardmen and the accursed Tileans. The militia also maintain law and order within the settlement. The market area is a gaggle of local exotic and imported Old World goods. Everything can be found in the marketplace. Enjoy your stay here and keep an eye out for the watch.
If you are fighting in the city the watch will show up after four rounds (one Mercenary Captain accompanied by five swordsmen). The captain may be bribed to ignore the fight for D6x10gc. Unless of course one of the warbands is Tilean then they will help cleanse the city of the scum. Any warband residing within Santa Magritta is responsible for assisting the local population and as a result a tithe of 10% of the income from each game is paid to the town.
All common goods may be bought in Santa Magritta for the regular price less 1D6gc. Rare items are at a -2 to find and cost an extra D6x10gc.
The following warbands may not reside at Santa Magritta: Lizardmen, Amazons, Dark Elves, Undead, Orcs, Skaven, Pirates and The Possessed.
Nuevo Luccini
Welcome to Nuevo Luccini, located on the sun-blessed Cactus Coast. Renowned as a den of robbers and pirates but still a handy place to visit when you are in need of goods. Here in Nuevo Luccini we sport a wonderful bawdry house near the harbour, the Beached Whale. Converted from an old shipwreck it offers a wonderful ocean view along with all the standard amenities. The most famous, if not most violent, tavern is The Silent Parrot, owned by an old Dwarf pirate, Owd Yellowbeard. The chef is a Halfing of some renown and the bouncer, a ferocious Ogre.
Ranzato’s Family Trading post is a very historic site. It is said you can acquire almost any item here for the right price. But hey, if you gotta have it you gotta have it. And, of course, what town would be complete without a church to convert the heathen. Here we have the First Church of Luccan. Father Brannardi is the priest. A very peaceful and likeable fellow but don’t cross him. He is a good man to have on your side in a fight. Enjoy your stay, and watch your purse.
All goods are at a +2 to find but rare items cost the standard cost.
The following warbands may not reside at Nuevo Luccini: Lizardmen, Amazons, Dark Elves, Undead, Orcs, Skaven and The Possessed.
Skeggi
What can be said of the Norse colony of Skeggi? Well, it is by far the oldest human settlement in Lustria founded by Losterikson in the Imperial year 888. Skeggi is still the home to Losterikson’s descendants but has waned much in the last few hundred years for the Norse are an impatient race always ready to move on and raid elsewhere. It is still a place to find some of the finest mercenaries and drinking halls in all of Lustria. Be warned, though, the Norse play rough and don’t accept teetotalers.
The following Hired Swords cost 1D6 gcs less for upkeep but only as long as the warband resides here: Pit Fighter, Ogre Bodyguard, Dwarf Trollslayer, Pathfinder and Norse Shaman.
The following warbands may not reside at Skeggi: Lizardmen, Amazons, Dark Elves, Undead, Orcs, Skaven and The Possessed.
Estaban Gibstevez,
Director of settlement for the New World.