Rewards of the Shadowlord
When a Magister or Mutant from a Possessed warband has accumulated enough experience, instead of picking a skill, he may roll on the Rewards table below. This represents the pilgrimage of the Mutant or Magister to the Pit, where he can beseech a favour from the Shadowlord himself. Roll 2D6.
D6 | Result |
---|---|
2 | Wrath of the Shadowlord! The warrior is mutated beyond recognition and vanishes into the ruins, joining the many other horrors that roam Mordheim. |
3-6 | Nothing Happens. The capricious Shadowlord ignores the pleas of his servant. |
7-8 | Mutation. The warrior develops a severe mutation. Roll a D6. On a roll of 1 you lose a single point from one of your warrior’s characteristics (chosen by you), due to atrophy, or some such degrading mutation. On a roll of 2 or more you may choose which one of the mutations listed in the Cult of the Possessed Warbands section your warrior has been rewarded with. |
9-10 | Chaos Armour. The warrior’s body becomes encrusted with an arcane, allenveloping suit of armour. This confers a basic 4+ save, but does not affect the model’s ability to cast spells or move in any way. |
11 | Daemon Weapon. The warrior receives a weapon with a bound Daemon inside it. This weapon adds +1 to his Strength in close combat, grants a +1 bonus on all to hit rolls using it. The user may choose the weapon’s form (a sword, an axe, etc), though it will not have any of the special abilities normally associated with common weapons of that type. An axe with a bound Daemon, for example, will not benefit from the usual extra save modifier. |
12 | Possessed! A Daemon takes over the soul and body of the warrior. He immediately gains +1 Weapon Skill, +1 Strength, +1 Attacks and +1 Wounds. These increases do not count towards his maximum characteristics. The warrior loses D3 of his skills (chosen by the player) and may no longer use weapons or armour, except for Chaos Armour or Daemon weapons. |