Warbands
This section describes two new warbands - the Carnival of Chaos and Beastmen Raiders for use in the Empire in Flames setting. These warbands follow the rules for all warbands presented in the Mordheim rulebook, which are summarised below.
Use the lists that follow to recruit and equip your warband. You have 500 gold crowns to spend. Each model and their equipment (if you choose to buy any) costs a set amount of money. As you make your choices, subtract the money you have “spent” from your total until you have bought all you can. Any unspent gold crowns are put into the warband’s treasury and can be used later or hoarded to buy something more expensive.
To start with you must recruit at least three warriors including a leader. The weapons, armour and mutations you choose for your warriors must be represented on the models themselves. The exceptions are knives and daggers, which you may assume are tucked in boots or concealed in clothing if not represented on the model.
heroes and henchmen
For game purposes the warriors in your warband are classified as Heroes and Henchmen.
heroes
These are exceptional individuals who have the potential to become legends. Heroes can be armed and equipped individually and may carry any special equipment they might pick up during the campaign.
Leader: Every warband must have a leader. He represents you, the player. He makes the decisions and leads your warriors through the dark sand lonely places of the Empire.
Other Heroes: Apart from its leader, your warband may include up to five other Heroes, who form the core of your warband. A warband may never include more Heroes of any specific type than the number given in the Warband list.
henchmen
Henchmen typically fall into two groups. There are Henchmen who gain experience and become better as time goes by (as explained in the campaign rules from the Mordheim rulebook). They are bought in groups of one to five models.
The other type of Henchmen are those too dimwitted or primitive to gain experience.
Henchmen may never use any special equipment you acquire during their adventures (unless otherwise noted); only Heroes may do so.
All Henchmen belong to a Henchmen group, which usually consists of between one and five individuals. Henchmen groups gain experience collectively and gain advances together.
weapons and armour
Each warrior you recruit can be armed with up to two close combat weapons, up to two different missile weapons and any armour chosen from the appropriate list. Warriors may be restricted in regard to which types of weapons they can use. The warband’s equipment lists tell you exactly what equipment is available. Note that you may buy rare weapons and armour when starting a warband, as indicated by the list in the warband’s entry, but after playing the first game the only way to get further rare weapons and armour is to roll to see if you can locate them (see the Trading section).
You may buy additional equipment between battles, but your warriors can only use the weapons and armour listed in their warband entry. As they accumulate experience and gain skills, Heroes may learn to use weapons other than those initially available to them.
Every model in each Henchman group must be armed and armoured in the same way. This means that if your Henchman group has four warriors, and you want to buy them swords, you must buy four swords.
calculate the warband rating
Each warband has a warband rating – the higher the rating, the better the warband. The warband rating is simply the number of warriors multiplied by 5, plus their accumulated experience.
Large creatures such as Minotaurs are worth 20 points plus the number of Experience points they have accumulated.