Skip to main content

Equipment (Lustria)

The Tilean noble family of Di Ranza was forced out of Magritta after bloody family feuds. They were involved in trading exotic goods and decided to move their business to the source. They built a fortified trading post on Lustria's Scorpion coast. This post is used as a staging base for many of the smaller warbands exploring Lustria's jungles. Their younger sons, Marius and Donato, adopted the name Ranzato and travelled to the Empire to sell their services to the three Emperors. As it happened, Marius has participated in several successful expeditions that were sent to Mordheim while Donato offered his service to anyone that could afford him in Mordheim. Rumour has it that Donato is more interested in chasing after girls than duelling while his brother Marius is a master pistolier and highly sought after by the ReikJander captains.

The High Elves have had a fortress on the southern rip of Lustria for a very long time. It is called the Citadel of Dusk and guards the western sea route to Cathay. The High Elves rule the seas and are constantly opposing the Estalian and Tilean trading fleets but they also despatch expeditions into Lustria's jungles for their own secretive reasons. Skeggi, the Norse colony is easily accessible for most Old Worlders coming co Lustria for the first time. Whilst the Norse are not known to be friendly to outsiders they are always interested in trade. Although at a high price, a warband can buy enough supplies and weapons to make it back to their ship. The Llzardmen and Skaven trade at their ruined temple cities and never venture near the other posts, save for the occasional scouting parties.

You will notice that the availability rolls differ from those in the Mordheim book, e.g. black powder weapons are more rare but Elven weapons and armour are more readily accessible. This represents that Elven items are more numerous due to the number of Elf warbands in Lustria. All rules from the rulebook apply but use this equipment table instead of the one in the rulebook.

Hand-to-Hand Combat Weapons

ItemCostAvailability
Axe5 gcCommon
Dagger2 gcCommon
Club, Mace, Hammer or Staff3 gcCommon
Double-handed Weapon15 gcCommon
Flail15 gcCommon
Halberd10 gcCommon
Spear10 gcCommon
Sword10 gcCommon
Ithilmar Weapon3x priceRare 8

Missile Weapons

ItemCostAvailability
Bow10 gcCommon
Blunderbuss30 gcRare 10
Crossbow25 gcCommon
Crossbow Pistol35 gcRare 9
Duelling Pistol/brace30 gc/60 gcRare 11
Elf bow35 gc + 3D6 gcRare 11
Handgun35 gcRare 9
Long Bow15 gcCommon
Pistol/brace15 gc/30gcRare 9
Repeater Crossbow40 gcRare 7
Sling2 gcCommon
Throwing Knives15 gcRare 5
Warplock Pistol/brace
(Skaven only)
35 gc/70 gcRare 11
Javelins5 gcCommon
Bolas
(Lizardmen only)
5 gcCommon
Blowpipe
(Lizardmen and Forest Goblins only)
25 gcRare 7

Armour

ItemCostAvailability
Buckler5 gcCommon
Helmet10 gcCommon
Ithilmar Armour90 gcRare 10
Light Armour20 gcCommon
Shield5 gcCommon

Miscellaneous

ItemCostAvailability
Vial of Pestilens
(Skaven only)
25+2D6 gcRare 9
Black Lotus
(Not available to Witch Hunters, Warrior Priests or Sisters of Sigmar, Lizardmen; Forest Goblins Rare 7)
10+D6 gcRare 9
Blessed Water
(May not be bought by Undead)
10+3D6 gcRare 7
Crimson Shade35 + D6 gcRare 8
Dark Venom
(Not available to Witch Hunters, Warrior Priests or Sisters of Sigmar; Dark Elves and Lizardmen Rare 6)
Rare 8
Elven Cloak100 + D6x10 gcRare 11
Elven Boots75 + D6x10 gcRare 11
Holy (Unholy) Relic15 + 3D6 gcRare 8
Hunting Arrows25 + D6 gcRare 8
Lantern10 gcCommon
Lucky Charm10 gcRare 6
Mad Cap Mushroom30 + 3D6 gcRare 9
Net5 gcCommon
Rope & Hook5 gcCommon
Superior Blackpowder30 gcRare 11
Tears of Shallaya
(Not available to Possessed or Undead)
10 + 2D6Rare 12
Tome of Magic
(Not available to Witch Hunters or Sisters of Sigmar)
200 + D6x25 gcRare 12
Wardog
(Not available to Skaven)
25 + 2D6 gcRare 10