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Lady’s Prayers

Prayers are not regarded as spells, so any special protection against spells does not affect them.

D6Result
1Lady’s Favors
2Blessed Protection
3Swiftstride
4Lady’s Scorn
5Elixir of Life
6Guiding Vision

Lady’s Favors

Difficulty: Auto

All your heroes count as having Lucky Charms for this battle and ignore the first hit against them on a D6 roll of 4+. If they already own Lucky Charms, they may reroll a failed Lucky Charm save, accepting the second result.

Blessed Protection

Difficulty: 8

The Damsel and any Bretonnians within 6" of her gain an unmodified ward save of 4+ against the effects of spells or prayers. Test each shooting phase: on a roll of 1 or 2, the spell dissipates.

Swiftstride

Difficulty: 7

The damsel may pick a friendly hero or henchman (including herself) within 12” that charged or failed a charge this turn. That warrior gains +1 to hit on all attacks they make until the end of the turn. In addition, if they are not in combat, they may make an additional move of 1D6” towards an enemy (if they move into base contact with an enemy, this counts as a charge).

Lady’s Scorn

Difficulty: 5

Anyone attempting to shoot at the Damsel must first pass a Leadership test, or else they are unable to fire this turn. This includes Silver Arrows, Crossbow Pistols, Hand-to-Hand Pistols, and Template shot weapons that she is within the path of (like Blunderbusses.) This spell lasts until the end of the game.

Elixir of Life

Difficulty: 7

Any one model within 4” of the Damsel (including herself) may be healed. The warrior is restored to his full quota of Wounds. In addition, if any friendly models within 4” are stunned or knocked down, they immediately come to their senses, stand up, and continue fighting as normal.

Guiding Vision

Difficulty: 6

The Damsel picks a friendly hero or henchman within 8”. Until the start of your next shooting phase, that warrior may re-roll one die roll they make and add +1 or -1 to the result.