Horses are rare and expensive in Mordheim, but they do allow warriors to move quickly, so as long as the steed stays on the streets and does not venture into the ruined buildings, where it could easily stumble and fall. By using the following rules, you can include mounted Heroes in your games.
The rules on this page are from the original Rulebook. These were then expanded upon in the Mordheim Annual with the Blazing Saddles rules.
mounted models in mordheim
A warrior and his horse are treated in all respects as a single model. Should the rider be taken out of action, then the entire model is removed from the battle.
Mounted warriors use the rider’s Leadership value for all Leadership-based tests. When the warrior is attacked, use the rider’s Toughness and Wounds.
Mounted warriors automatically have an armour save of 6+, even if the rider is wearing no armour. This represents the extra protection afforded by the horse. If the rider is wearing armour his armour save will be +1 better than it would be if he were on foot.
In close combat, a warhorse can make 1 attack, but a normal horse has no Attacks characteristic and therefore does not attack in close combat.
Armour, called barding, may be purchased for a warhorse, (refer to the Trading chart). It adds a further +1 bonus to the model’s armour save, but subtracts one from its Movement. A normal horse may not wear barding. A barded warhorse is only killed on a serious injury roll of ‘1’ if the model goes out of action.
A horse increases a warband’s rating by +3 points, and a warhorse by +5 points.
mounted models and movement
Mounted models may not move into buildings. This limits their movement to relatively flat surfaces such as streets.
A horse or warhorse may jump over an obstacle up to 2" in height with no movement penalty.
shooting at mounted warriors
Because of the size of a mounted warrior, any shooter may always pick one as a target, even if there are enemies closer.
A mounted warrior may dismount during his movement phase. He loses half his movement and may not charge or run during that turn.
A cavalryman who has dismounted is considered to be followed by his steed wherever he goes and may mount it again whenever he wishes, provided he is not inside a building or in any other place where the mount could not be used (such as on a roof). The warrior loses half his movement when remounting and may not charge or run during that turn.
Replace a mounted warrior with a model that is on foot if dismounting, and vice versa.
mounts and campaigns
If a mounted warrior is taken out of action, roll a D6 after the battle. On a 1-2, the mount is killed and removed from the warband roster.