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89: Ambush

Source: Archive Pestilens Setting: Mordheim (or anywhere) Author: Andrew "Boss Orc"
Broheim notes: Defender in centre, attacker everywhere else.

Some more devious gangs use the element of surprise as a safer alternative to a drawn out battle of attrition. These gangs are often smaller than their rivals and use the surprise to their advantage.


Take turns to place a major piece of scenery each until you are both satisfied with the terrain.


The defender (ambushed) deploys his entire warband within a 1' square area in the centre of the table; the attacker (ambusher) deploys his warband anywhere else on the table, but no closer than 10" to the defenders deployment zone.

special rules


starting the game

Each player rolls a D6, the highest scorer goes first.

ending the game

The battle ends when either player loses half their models, the other player is the winner.


  • +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience.
  • +1 Winning Leader. The leader of the winning warband gains +1 Experience.
  • +1 Per Enemy Out of Action. A Hero earns +1 Experience for each enemy he puts out of action.