Source: Archive Pestilens
Setting: Mordheim (or anywhere)
Author: Andrew "Boss Orc"
Broheim notes: Defender in centre, attacker everywhere else.
Some more devious gangs use the element of surprise as a safer alternative to a drawn out battle of attrition. These gangs are often smaller than their rivals and use the surprise to their advantage.
Take turns to place a major piece of scenery each until you are both satisfied with the terrain.
The defender (ambushed) deploys his entire warband within a 1' square area in the centre of the table; the attacker (ambusher) deploys his warband anywhere else on the table, but no closer than 10" to the defenders deployment zone.
starting the game
Each player rolls a D6, the highest scorer goes first.
ending the game
The battle ends when either player loses half their models, the other player is the winner.
- +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience.
- +1 Winning Leader. The leader of the winning warband gains +1 Experience.
- +1 Per Enemy Out of Action. A Hero earns +1 Experience for each enemy he puts out of action.