Skip to main content

91: Breakthrough

Author: Andrew "Boss Orc"
Source: Archive Pestilens

Your warband is peacefully making their way through the city to a Wyrdstone deposit when they are set upon be a rival warband. They have no choice but to fight their way through them to get to the Wyrdstone.


Take turns to place a major piece of scenery each until you are both satisfied with the terrain.


Each player rolls a D6 and the highest scorer may choose a table edge and deploy all his models within 8" of it. The defender deploys his warriors within 8" of any table edge.

special rules


starting the game

Each player rolls a D6, the highest scorer goes first.

ending the game

The battle ends when either player loses half their models, the other player is the winner.


  • +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience.
  • +1 Winning Leader. The leader of the winning warband gains +1 Experience.
  • +1 Per Enemy Out of Action. A Hero earns +1 Experience for each enemy he puts out of action.