Mootlanders
Grade: 1b
Source: Citadel Journal 36 (PDF)
Setting: Mordheim
Halflings in Mordheim
Although it is exceedingly rare, Halflings will form Warbands and go marching off to Mordheim. With dreams of mountains of iced buns and rivers of fizzy drink, they fearlessly enter the gates of Mordheim in search of gold, wyrdstone and abandoned kitchens to plunder.
The Legend of the Knights of the Kitchen Table
Lord Charlie Gutbuckett is famous in the Moot for being extremely rich and spoilt but also for being exceptional with the bow (which is well reputed considering his constant boasting). The only time that he has ever been beaten in an archery contest was by his father, after a dispute over a blueberry muffin. Totally shamed by this event, Charlie formed up his Warband of similarly eccentric Halflings and headed off to Mordheim with his parents last profound words echoing through his head ‘Bring us back some chocolate hob-nobs son’. His warband was named ‘The Knights of the Kitchen Table’ and even his brother Archie joined up for the adventure. This was a terrible shame for the rest of the family as Archie’s recipe for strawberry flapjacks was second to none.
Special Rules
Halflings are very weak and puny and even the lightest of blows tends to knock them senseless. When rolling for a Halfling’s injury, treat a roll of a 2 as ‘stunned’.
Choice of warriors
A Halfling Warband must include a minimum of 3 models. You have 500 gold crowns. The maximum number of models in the Warband may never exceed 20.
Moot Elder: Each Halfling warband must have one Moot Elder.
Master Chef: Each Halfling warband may have one Master Chef.
Halfling Thieves: Your warband may include up to three Halfling Thieves.
Scouts: Your warband may include up to five Halfling Scouts.
Warriors: Your warband may include any number of Halflings.
Starting experience
Moot Elder starts with 20 experience.
Master Chef starts with 8 experience.
Halfling Thieves start with 0 experience.
Henchmen start with 0 Experience.
Characteristic increase
Characteristics for warriors may not be increased beyond the maximum limits shown on the following profile.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Ogre | 6 | 6 | 5 | 5 | 5 | 5 | 6 | 5 | 9 |
Mootlander Skill Table
Combat | Shooting | Academic | Strength | Speed | |
---|---|---|---|---|---|
Moot Elder | ✓ | ✓ | ✓ | ✓ | |
Master Chef | ✓ | ✓ | ✓ | ✓ | |
Thief | ✓ | ✓ | ✓ |
Mootlander Equipment List
The following lists are used by Mootlander warbands to pick their weapons:
Hand-to-hand combat weapons
Item | Cost |
---|---|
Dagger | 1st free/2 gc |
Spear | 10 gc |
Sword | 10 gc |
Mace | 3 gc |
Missile Weapons
Item | Cost |
---|---|
Bow | 10 gc |
Short Bow Knives | 5 gc |
Sling | 2 gc |
Armour
Item | Cost |
---|---|
Light armour | 20 gc |
Shield | 10 gc |
Cooking Pot Helmet | 10 gc |
Master Chef List
Hand-to-hand combat weapons
Item | Cost |
---|---|
Kitchen Knife | 2 gc |
Cleaver | 3 gc |
Ladle | 2 gc |
Tenderiser | 3 gc |
Mootlanders special equipment
Mootlanders have access to the following specialist weapons, armour and equipment.
Kitchen Knife
The common kitchen knife does not only have to be used for chopping vegetables, in the chubby but expert hands of a Master Chef it can make an awful mess of his enemies!
Range: Close Combat Strength: As user Special Rules: -1 Save
Ladle
A ladle isn’t very good for killing your foes but if aimed correctly, a crack across the knuckles can seriously reduce even the best warrior’s fighting ability.
Range: Close Combat Strength: As user Special Rules: No save except shields, Knuckle Cracking
Special Rules
Knuckle Cracking: If a Master Chef manages to hit an enemy in close combat (a feat within itself) and scores a ‘6’ in doing so he has rapped his enemy across the knuckles and forced him to drop his weapon.
No Save: A Master Chef knows exactly where to aim his ladle, helmets and breast plates are of little use against a ladle whacked across the hands. The only saving throws allowed are from shields or skills.
Cleaver
Cleavers are one of the best kitchen tools for fighting with, it’s fairly light and can cut through things rather like an axe.
Range: Close Combat Strength: As user Special Rules: -1 Save
Tenderiser
Although other warbands scoff at your rolling pins and tenderisers, they are fully capable of crushing a skull or knocking an opponent unconscious.
Range: Close Combat Strength: As user Special Rules: Stuns on 2-4
Cooking Pot Helmet
Any Master Chef worth his salt will remove his silly white hat and put on an even sillier looking cooking pot for protection when a fight is brewing. It may look incredibly stupid, but often results in an intact Halfling head after the battle.
Special Rules
A Master Chef equipped with a cooking pot helmet has a special save of 5+ against being stunned. This save is never modified.
Heroes
1 Moot Elder
55 gold crowns to hire
A Halfling Moot Elder is the bravest, toughest, and obviously fattest Halfling in the Warband. He is as greatly respected by the Halfling people as his skill with the bow, their principle weapon.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Moot Elder | 4 | 3 | 5 | 2 | 2 | 1 | 6 | 1 | 9 |
Weapons/Armour: The Halfling Moot Elder may buy equipment from the Halfling equipment list. In addition, he may be armed with a pistol for 15 GC, usually an old family heirloom.
Special Rules
Leader: Any warrior within 6" of the Moot Elder may use his Leadership characteristic when taking Leadership tests.
0 – 1 Master Chef
35 gold crowns to hire
Any wise Halfling Moot Elder will persuade a Halfling Master Chef into joining his Warband. The better the Halflings fight, the more food the Chef cooks for them!
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Master Chef | 4 | 3 | 4 | 3 | 2 | 1 | 5 | 1 | 9 |
Weapons/Armour: The Halfling Master Chef may be equipped from the Halfling Master Chef utensils list.
Special Rules
Inspired Cooking: Any Halfling models within 6" of a Halfling Master Chef may re-roll any failed hits in combat (once per turn).
0 – 3 Halfling Thieves
25 gold crowns to hire
Halfling Thieves are often employed by warbands to sneak into enemy camps and steal any stash they can get their sticky little hands on.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Halfling Thieves | 4 | 3 | 4 | 2 | 2 | 1 | 5 | 1 | 9 |
Weapons/Armour: Halfling Thieves are equipped from the Halfling equipment list.
Special Rules
Sneaky: Halfling Thieves can hide in the slightest shadow or piece of cover. Halfling thieves always have a -1 to hit modifier when being shot at, this adds to any other modifiers.
Henchmen
Warriors
15 gold crowns to hire
Halflings may not be the best warriors around, but they are brave to the point of insanity and masters of the Bow.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Warriors | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
Weapons/Armour: Halflings are equipped from the Halfling equipment list.
Scouts
20 gold crowns to hire
Halflings produce some of the best Scouts in the Old World, almost rivalling the expert Wood Elves in this field.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Scouts | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
Weapons/Armour: Halflings are equipped from the Halfling equipment list.
Special Rules
Keen Eyesight: Halfling Scouts can spot hidden enemies at twice their Initiative value in inches.