Maneaters
Grade: 1c
Source: Border Town Burning (PDF)
Setting: Border Town Burning
In their natural environment Ogres move in herds. They exist in tribes spread across the Mountains of Mourn. Drifting through foreign lands, Ogres take up employment as hired muscle to anyone with enough coin and the nerve to go with it.
The call of the wild is too much for some bands and they prey upon merchants and travellers. The Ivory Road is never easy pickings as land trains are always guarded by heavily armed hirelings. Ogres sometimes end up fighting their own kind before looting the caravans and returning to their tribes with whatever is left of the spoils.
A company of these undisciplined savages who agree to fight under the command of a ballsy merchant will have their witless brawn put to good use in a fight. Spectacular mercenaries known as Maneaters all too often find themselves on the road, escorting a wealthy caravan great distances along dangerous trade routes. A few of these retinues make their way to the ruins of Mordheim.
Special Rules
Fear: Ogres are large, threatening creatures that with the exception of Youngbloods, cause fear.
Large: Except for Youngbloods and Half-growns Ogres are huge, lumbering creatures and therefore make tempting targets for archers. Any model may shoot at them, even if they are not the closest target and gets a +1 bonus on the ‘to hit’ roll.
Gluttony: Because of a voracious appetite, each Ogre model counts as two models when selling wyrdstone or treasure. Any model which is captured due to Serious Injuries or Exploration can be devoured and his possessions retained, reducing the combined model count of your warband by one (or two if the captive ‘shared meal’ is a Large Target). Each Ogre always counts as at least one model towards the total, no matter how much he eats!
An Ogre Hero devouring captured models is granted experience points equal to the number of models that were consumed. Any member or animal (including mounts) from your warband can be eaten in the same way! Remove any consumed comrades from the warband roster immediately.
Slow Witted: Although Ogres are capable of earning experience and bettering themselves they are not the smartest of creatures. Ogres only improve at half the rate of everyone else. They must earn twice the usual number of experience points to gain an advance.
Difficult Customers: Unable to create anything of lasting worth, Ogres tend to rely on more civilised folk for the acquisition of quality goods. Widely regarded by vendors as their least popular and most frightening customers, Ogre Heroes suffer -1 when rolling to find Rare items that are not exclusively available to Ogres.
Cannibals: Most Hired Swords refuse to work for Ogres, as they know for sure they’ll end up being a meal sooner or later. An Ogre warband may never hire any Hired Swords, except for Halflings (Scout, Thief, etc.) and the Ogre Bodyguard, or unless stated otherwise, in which case Ogres can choose to devour him when the contract ends (see Gluttony).
Choice of warriors
An Ogre warband must include a minimum of three models. You have 500 gold crowns which you can use to recruit and equip your warband. The maximum number of warriors in the warband is 12.
- Captain: Each Ogre warband must have one Captain – no more, no less!
- Mountain Guide: Your warband may include one Mountain Guide.
- Youngbloods: Your warband may include up to three Youngbloods.
- Half-growns: Your warband may include any number of Half-growns.
- Bulls: Your warband may include up to two Bulls.
- Sabretusks: Your warband may include up to two Sabretusks if it includes a Guide.
Starting experience
- A Captain starts with 20 Experience.
- A Mountain Guide starts with 8 Experience.
- Youngbloods start with 0 Experience.
- Henchmen start with 0 Experience.
Maximum characteristics
Characteristics for warriors may not be increased beyond the maximum limits shown on the following profile.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Ogre | 6 | 6 | 5 | 5 | 5 | 5 | 6 | 5 | 9 |
Maneaters Skill Table
Combat | Shooting | Academic | Strength | Speed | Special | |
---|---|---|---|---|---|---|
Captain | ✓ | ✓ | ✓ | |||
Mountain Guide | ✓ | ✓ | ✓ | |||
Youngbloods | ✓ | ✓ | ✓ |
Ogres special skills
Ogres may choose to use the following skill list instead of the standard skill lists.
master of arms
The Ogre learns how to use his size. He may now wield a Difficult to Use weapon and a hand weapon at the same time, but not two Difficult to Use weapons.
crude belch
Ogres eat almost anything. Consequences are to be expected from those inconsiderate enough to consume a rich meal before battle. A Hero with this 'condition' may unleash his thunderous fumes on all enemies engaged in close combat. Those that do not pass a Ld test suffer a –1 ‘to hit’ modifier for the turn. The Ogre must wait until a new enemy engages him in combat before he relieves himself again.
maneater
Ogres are not civilized of their own accord but it is proven they are prone to absorb foreign customs when travelling the world. Some eventually learn strange new skills before returning home to their tribes. This Ogre may immediately learn one skill from the Shooting or Academic skill lists. This skill may be taken only once and may not be taken by the Guide.
bull charge
Ogres learn to use their vast bulk in a charge, trampling the enemy to the ground. When charging, an Ogre with this skill may attempt a single attack with a +1 ‘to hit’ modifier rather than making his normal attacks. If successful the enemy model is automatically knocked down.
dog of war
When an Ogre travels south he can find employment as a tavern bouncer. Some are enlisted by Paymasters to fight for Tilean City States. Drawing from experience gained during a stint on foreign soil, the band can now hire those Hired Swords available for Mercenaries. This skill may only be taken by the leader and if he dies all Hired Swords are removed from the warband.
bellowing roar
An Ogre leader expects challenges to his authority. One of the best ways to suppress a mutineer in the ranks is to give his ear drums a good pounding. This skill may only be taken by the warband leader, allowing him to re-roll the first failed Rout test.
Ogres equipment lists
The following lists are used by Ogre warbands to pick their equipment:.
Ogre Equipment List
Hand-to-hand Combat Weapons
Item | Cost |
---|---|
Cleaver (counts as axe) | 5 gc |
Ogre club | 10 gc |
Sword | 10 gc |
Spear | 10 gc |
Morning star | 15 gc |
Double-handed weapon | 15 gc |
Iron fist | 15 gc |
Cathayan longsword* | 75 gc |
* Captain only
Missile Weapons
Item | Cost |
---|---|
Hand-held mortar | 70 gc |
Armour
Item | Cost |
---|---|
Helmet | 10 gc |
Light armour | 20 gc |
Heavy armour | 50 gc |
Miscellaneous Equipment
Item | Cost |
---|---|
Gnoblar Fighter | 15 gc |
Lookout-Gnoblar | 20 gc |
Luck-Gnoblar | 25 gc |
Sword-Gnoblar | 30 gc |
Mountain Guide Equipment List
Hand-to-hand Combat Weapons
Item | Cost |
---|---|
Cleaver (counts as axe) | 5 gc |
Ogre club | 10 gc |
Sword | 10 gc |
Spear | 10 gc |
Double-handed weapon | 15 gc |
Missile Weapons
Item | Cost |
---|---|
Harpoon crossbow | 50 gc |
Armour
Item | Cost |
---|---|
Helmet | 10 gc |
Light armour | 20 gc |
Ogres special equipment
This equipment is only available to the Maneaters, and no other warband may purchase it.
Item | Cost | Rarity |
---|---|---|
Ogre club | 10 gc | Common |
Iron fist | 15 gc | Common |
Hand-held mortar | 80 + 2D6 gc | Rare 12 |
Harpoon Crossbow | 50 gc | Rare 10 |
Claimed Gnoblars
Ogres find simple pleasure in the bickering of Gnoblars and some claim one as their pet for amusement. An astute Gnoblar puts his malice to good use and places the right action at the perfect moment to gain itself a master.
Treat these Gnoblars in all aspects like miscellaneous equipment (they are not models and do not occupy their own bases!). However, if the Ogre owning them was taken out of action in a game, roll a D6 for each of his Gnoblars: on a 1-2 they are dead and removed from their master’s equipment. Ogres may own up to two different Claimed Gnoblars. These can be represented on the model they accompany.
lookout-gnoblar
20 gold crowns
Availability: Rare 8 (Ogres only)
An Ogre with a Lookout-Gnoblar gains the skill Dodge from the Speed skill list.
luck-gnoblar
25 gold crowns
Availability: Rare 9 (Ogres only)
An Ogre with a Luck-Gnoblar may re-roll one dice during the battle. Remember you may never re-roll a re-roll.
sword-gnoblar
30 gold crowns
Availability: Rare 10 (Ogres only)
An Ogre with a Sword-Gnoblar gains one extra Strength 2 attack in Close Combat, at the weapon skill of the owning model. This attack is made at the same time as the owning Hero’s attacks and must be directed at a model the Ogre has directed attacks toward. The opponent’s attention is on the Ogre!