Tilean Warband
From the Alcatani Fellowship to the Venators of Voland, the Tilean countrymen have scoured the Warhammer world for centuries in search of riches. Hiring themselves out for any job that will bring a gold ducat and doesn’t offend their few morals, the Tilean adventurer seeks fame, fortune and to satisfy his lust for conflict. The land of Tilea is home to some of the most wealthy and aloof people in the world. A land that is divided by it's own competition of trade and separated by personal feuds and warring city-states. It is civic pride and a desire for financial status that drives the Tilean individual. To this end, the Tileans have become proficient sailors and explorers. They set sail for all ports in the Old World and drop anchor off the shores of far distant lands in search of gold and precious artifacts that can often bring a hefty price in any market of the world. Marco Columbo rediscovered Lustria for the old World, and since that time many great explorers and merchants have traveled to Lustria to seek their fortunes. In Lustria - Cities of Gold, the Tileans have made their claim to the steamy continent. They seek the treasures of the ruined lizardmen cities. A Tilean warband is unlike any other war band that is present in Lustria. A player can theme a Tilean war band to suit the needs of a campaign set in Lustria.
A Tilean warband will be hired to explore the continent of Lustria either by the city-state government or by individual wealthy merchants or merchant groups. There are many “city-states” in Tilea to base a warband’s history on. Only the most prominent three will be dealt with in this section. Players are encouraged to create new and interesting Tilean war bands from other city-states as well as these. You can create a pirate warband hailing from Sartosa or a warband of acolytes of the patron god Lucan from Luccini. Whatever warband suites your fancy you’ll find that the land of Tilea is rich with history to base it upon. You’ll also find a Tilean warband to be structured much like the mercenary warbands of Mordheim but there are subtle differences that reflect the rich Tilean history. Due to the historical nature of the Tilean rules a “conversion” chart will be published in the future to convert your Tilean warband for exploring the ruins of Mordheim.
City-State Rules:
Miragleans
The Miragleans are deadly accurate with the city’s official weapon, the crossbow. Therefore Miraglean heroes have a +1 to hit when using crossbows only. Marksmen get a +1 to hit with any missile weapon they use. (This is included in the marksmen’s profile.)
All Miragleans also have a deep-seated hatred toward Skaven. This dates back to the red pox outbreak of 1812 when three quarters of the population of the city perished. When fighting Skaven a Miraglean warband will benefit from hatred. Hired swords however will not benefit from hatred except the Halfling Rat Catcher and the Expert Marksman who are said to hail from Miragleano.
Remasens
In 1487 a fleet of Dark Elf warships invaded the coastal city of Remas and ever since the people of that city have a deep dislike of the Dark folk. A warband from Remas will fight to the death against any Dark Elf war band they encounter. To represent this, the Remasen player is allowed to re-roll any rout test one time and must abide by the second roll. This only applies when fighting Dark Elves. The Remasen officers are steadfast individuals whose years of training have afforded them excellent leadership. The leadership value of a Remasen captain, champion and young blood are always 1 point higher regardless of who they are fighting.
All Remasen heroes are skilled in the art of warfare and receive the “battle tongue” skill at the start of any campaign. If the Remasen Captain is taken out of action during the battle the next officer in line can use the battle tongue skill to command the rest of the warband. In addition, the Remasen captain can command his war band out to 12”.
Trantios
A war band hailing from Trantio will be the best-equipped and most experienced human war band in Lustria. To represent this a Trantio war band will always start a one-off match with an extra 100 gc and in a Lustrian campaign they will start with an extra 20% gc added to their total.
Also, at the start of a campaign or one-off match the Trantio player can roll a d6 for extra experience points and add them to any or all his Trantio heroes. If this takes the experience level of a hero to the next level determine which skill the model has before starting. This represents the extra exploring experience a Trantio hero has before he joins the warband.
Special Rules
Expert Hagglers
All Tileans are expert hagglers and receive a +1 bonus to the dice roll when attempting to purchase rare items.
Military Structure
All Tilean warbands are structured in a military way. You must include at least 2 henchman groups in a Tilean Warband.
CHOICE OF WARRIORS
Your warband must include a minimum of 3 models and a maximum of 15 models. You have 500 points to assemble your warband with. The maximum characteristics for each type will be the same as any Mordheim mercenary war band.
-
1 Captain
-
0-2 Champion
-
0-2 Youngbloods
-
Warriors: Miragliano (1-5), Remas (1-6), Trantio (1-5)
-
Marksmen: Miragliano (1-7), Remas (1-5), Trantio (1-5)
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Duelists: Miragliano (1-5), Remas (1-6), Trantio (1-5)
Tilean Warband Hired Swords list
A Tilean warband can use any hired sword available to the mercenary war bands in the Mordheim rulebook including the following:
- Shadow warrior 0-1 Appearing in Town Cryer 13
- Big Game Hunter 0-1 Appearing in Town Cryer 13
- Expert Marksman 0-1 (any war band) Appearing in White Dwarf Magazine issue #234 and “The Best of Town Cryer” as the “Tilean Marksmen”.
- Halfing Rat Catcher 0-1
A Tilean warband may not include the Ogre bodyguard and the Rat Catcher in the group at the same time. Unless noted otherwise, hired swords cannot benefit from individual city-state rules given to each warband.
Tilean Skill Tables
Miragleans
Type | Combat | Shooting | Academic | Strength | Speed |
---|---|---|---|---|---|
Captains | ✓ | ✓ | ✓ | ✓ | ✓ |
Champions | ✓ | ✓ | ✓ | ||
Young bloods | ✓ | ✓ | ✓ |
Remasens
Type | Combat | Shooting | Academic | Strength | Speed |
---|---|---|---|---|---|
Captains | ✓ | ✓ | ✓ | ✓ | ✓ |
Champions | ✓ | ✓ | ✓ | ||
Young bloods | ✓ | ✓ | ✓ |
Trantios
Type | Combat | Shooting | Academic | Strength | Speed |
---|---|---|---|---|---|
Captains | ✓ | ✓ | ✓ | ✓ | ✓ |
Champions | ✓ | ✓ | ✓ | ||
Young bloods | ✓ | ✓ | ✓ |
TILEAN WARRIORS EQUIPMENT LIST
During the past few decades the Tileans have established small trading outposts on the Eastern Shores of Lustria. These outposts supply the warbands with weapons and provisions for exploring the jungles. To represent this certain weapons will be specially priced for the various Tilean Warbands. We all know that Miragleans don’t give price breaks on crossbows to Trantios or Remasens! An interesting twist for any campaign organizer for Lustria would be to nominate what outposts are set up by a specific city-state.
Hand-to-hand combat weapons
Item | Cost |
---|---|
Dagger | 1st free/2 gc |
Mace | 3 gc |
Hammer | 3 gc |
Club | 5 gc |
Metal axe | 5 gc |
Sword *** | 10 gc |
Spear *** | 10 gc |
Metal Halberd *** | 10 gc |
Jungle Pikes | 12 gc |
Morning Star *** | 15 gc |
Missile Weapons
Item | Cost |
---|---|
Crossbow * | 25 gc |
Pistol / brace | 15 gc / 30 gc |
Dueling Pistol / brace | 25 gc / 50 gc |
Bow ** | 10 gc |
Armour
Item | Cost |
---|---|
Light Armor | 20 gc |
Helmet | 10 gc |
Shield | 5 gc |
Buckler | 5 gc |
MARKSMEN EQUIPMENT LIST
(This list for marksmen only.)
Hand-to-hand combat weapons
Item | Cost |
---|---|
Dagger (first free) | 2 gc |
Mace | 3 gc |
Hammer | 3 gc |
Metal axe | 5 gc |
Sword *** | 10 gc |
Missile Weapons
Weapon | Cost |
---|---|
Crossbow * | 25 gc |
Pistol | 15 gc |
Dueling Pistol | 25 gc |
Long Bow ** | 15 gc |
Handgun | 35 gc |
Hunting Rifle | 200 gc |
* Available to Miragleans at 20gc.
** Not available to Miraglean Heroes.
*** Available to Remasens at 3 gc cheaper.
Trantio war bands can purchase black powder weapons and braces at 5gc cheaper at the start of a campaign only. After which the war band pays the full amount.
Special note for the duelists: All duelists are subject to the special rules and items that appear in issue 13 of the Town Cryer excluding the number of attacks. Duelists that are henchmen for Tilean warbands are not as experienced when they first join and must prove their worth in combat.
Heroes
1 Captain
60gc to hire
City | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Miragliano | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Remas | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 9 |
Trantio | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
0 – 2 Champions
35gc to hire
City | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Miragliano | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Remas | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 8 |
Trantio | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
0 – 2 Youngbloods
15gc to hire
City | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Miragliano | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Remas | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Trantio | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Henchmen
Hired in groups of 1 – 5 unless otherwise specified.
Warriors
25gc to hire
City | Group Size | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|---|
Miragliano | 1 – 5 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Remas | 1 – 6 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Trantio | 1 – 5 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksmen
25gc to hire
City | Group Size | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|---|
Miragliano | 1 – 7 | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Remas | 1 – 5 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Trantio | 1 – 5 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Duelists
35gc to hire
City | Group Size | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|---|
Miragliano | 1 – 5 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Remas | 1 – 6 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Trantio | 1 – 5 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |