Tileans
Grade: 1b
Source: Town Cryer #14 (PDF)
Setting: Lustria, Cities of Gold
The land of Tilea is home to some of the most wealthy and aloof people in the Old World. A land that is divided by its own competition of trade and separated by personal feuds and warring city-states. It is civic pride and a desire for financial status that drives each and every Tilean. To this end, the Tileans have become proficient sailors and explorers. They set sail for all ports in the Old World and drop anchor off the shores of far distant lands in search of gold and precious artefacts that can often bring a hefty price in any market of the world.
Tilean warbands are often hired to explore the steamy jungles, hot deserts or even the ruined city like Mordheim either by their patron city-state or by wealthy merchants or guilds. There are many city-states in Tilea to base a warband’s history on although only the most prominent three will be dealt with here. You can create a pirate warband hailing from Sartosa or a warband of acolytes of the patron god Lucan from Luccini if you so desire. Whatever warband suites your fancy you’ll find that the land of Tilea is rich with history to base it upon. You’ll also find a Tilean warband to be structured much like the mercenary warbands but there are subtle differences that reflect the rich Tilean history.
Miragleans
The Miragleans are deadly accurate with the city’s official weapon, the crossbow.
Therefore Miraglean Heroes have a +1 to hit when using crossbows only.
Marksmen get a +1 to hit with any missile weapon they use (this is included in the marksmen’s profile).
All Miragleans have a deep-seated hatred toward Skaven. This dates back to the red pox outbreak of 1812 when three quarters of the population of the city perished. When fighting Skaven a Miraglean warband will be affected by the rules for hatred towards them. Hired swords are not affected by the Hatred rule.
Hired Swords: Miragleans warband cannot have Skaven Hired Swords.
Remasens
In 1487 a fleet of Dark Elf warships invaded the coastal city of Remas and ever since the people of that city have a deep dislike of the Druchii. A warband from Remas will fight to the death against any Dark Elf warband they encounter.
To represent this, the Remasen player is allowed to re-roll any rout test one time and must abide by the second roll. This only applies when fighting Dark Elves.
Remasen officers are steadfast individuals whose years of training have afforded them excellent leadership. The leadership value of a Remasen captain, champion and young blood are always one point higher regardless of whom they are fighting.
Hired Swords: Remasens warband cannot have Dark ElfHired Swords.
Trantios
A warband hailing from Trantio will be the best-equipped and most experienced human warband in Lustria.
To represent this a Trantio war band will always start a one-off match with an extra 100 GC and in a Lustrian campaign they will start with an extra 20% GC added to their total.
Special Rules
According to these posts, the following special rules were included in the original design but were omitted from Town Cryer for unknown reasons:
- All Tileans are expert hagglers and receive a +1 bonus to the dice roll when attempting to purchase rare items.
- All Tilean warbands are structured in a military way. You must include at least 2 henchman groups in a Tilean Warband.
- Miragleans have a 5 gc discount on crossbows.
- Remasens have a 3 gc discount on Swords, Halberds and Pikes.
- Trantios can purchase black powder weapons and braces at 5gc cheaper at the start of a campaign only. After which the war band pays the full amount.
- Some further nuances on weapon availability lists and Hired Swords eligibility.
Choice of Warriors
Your warband must include a minimum of 3 models to a maximum of 15 models. You have 500 points to assemble your warband with. The maximum characteristics for each type will be the same as any Mordheim mercenary warband.
Captain: Each Tilean Warband must have one Captain to lead it – no more, no less.
Champion: Your Warband may include up to two Champions.
Youngbloods: Your Warband may include up to two Youngbloods.
Warriors: Your Warband may include any number of Warriors.
Duellists: Your Warband may include up to five Duellists.
Marksmen: Your Warband may include up to seven Marksmen.
Starting Experience
A Captain starts with 20 experience.
Champions start with 8 experience.
Youngbloods start with 0 experience.
Henchmen start with 0 experience.
Tilean Skill Tables
Miragleans
Combat | Shooting | Academic | Strength | Speed | |
---|---|---|---|---|---|
Captain | ✓ | ✓ | ✓ | ✓ | ✓ |
Champion | ✓ | ✓ | ✓ | ||
Youngblood | ✓ | ✓ | ✓ |
Remasens
Combat | Shooting | Academic | Strength | Speed | |
---|---|---|---|---|---|
Captain | ✓ | ✓ | ✓ | ✓ | ✓ |
Champion | ✓ | ✓ | ✓ | ||
Youngblood | ✓ | ✓ | ✓ |
Trantios
Combat | Shooting | Academic | Strength | Speed | |
---|---|---|---|---|---|
Captain | ✓ | ✓ | ✓ | ✓ | ✓ |
Champion | ✓ | ✓ | ✓ | ||
Youngblood | ✓ | ✓ | ✓ |
Tilean equipment lists
The following lists are used by Tilean warbands to pick their weapons:
Equipment List
Hand-to-hand Combat Weapons
Item | Cost |
---|---|
Dagger | 1st free/2 gc |
Mace | 3 gc |
Hammer | 3 gc |
Axe | 5 gc |
Sword | 10 gc |
Spear | 10 gc |
Halberd | 10 gc |
Pike | 12 gc |
Morning star | 15 gc |
Double-handed weapon | 15 gc |
Rapier | 15 gc |
Missile Weapons
Item | Cost |
---|---|
Crossbow | 25 gc |
Pistol | 15 gc (30 for a brace) |
Duelling Pistol | 25 gc (50 for a brace) |
Bow | 10 gc |
Armour
Item | Cost |
---|---|
Light armour | 20 gc |
Shield | 5 gc |
Buckler | 5 gc |
Helmet | 10 gc |
Marksman equipment list
Hand-to-hand Combat Weapons
Item | Cost |
---|---|
Dagger | 1st free/2 gc |
Mace | 3 gc |
Hammer | 3 gc |
Axe | 5 gc |
Sword | 10 gc |
Missile Weapons
Item | Cost |
---|---|
Crossbow | 25 gc |
Pistol | 15 gc (30 for a brace) |
Duelling Pistol | 25 gc (50 for a brace) |
Long bow | 15 gc |
Handgun | 35 gc |
Hunting Rifle | 200 gc |
Armour
Item | Cost |
---|---|
Light armour | 20 gc |
Helmet | 10 gc |
heroes
1 Captain
60 gold crowns to hire
A Tilean Captain is a tough professional soldier and has more often than not fought for years in the regular inter city-state conflicts of his homeland. These men are used to the carnage and suffering of the battlefield and seek to claim riches in the new world.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 |
Remasen Captains have Ld 9 to reflect their +1 Leadership as mentioned in their special rules.
Weapons/Armour: The Captain can be armed with weapons and armour chosen from the Tilean Equipment list.
SPECIAL RULES
Leader: Any warrior within 6" of the Captain may use his Leadership characteristic when taking Leadership tests.
0 – 2 Champions
35 gold crowns to hire
Champions are often the trusted sergeants of the warband captain and are entrusted with ensuring the iron-hard discipline necessary to keep a warband together in a foreign land.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Remasen Champions have Ld 8 to reflect their +1 Leadership as mentioned in their special rules.
Weapons/Armour: Champions may be equipped with weapons and armour chosen from the Tilean Equipment list.
0 – 2 Youngbloods
15 gold crowns to hire
These are young fighters who are still inexperienced but eager for the untold riches that Lustria has to offer.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Remasen Youngbloods have Ld 7 to reflect their +1 Leadership as mentioned in their special rules.
Weapons/Armour: Youngbloods may be equipped with weapons and armour chosen from the Tilean Equipment list.
henchmen
(Bought in groups of 1-5)
Warriors
25 gold crowns to hire
These are the grim, veteran soldiers that usually make up the mercenary armies of the warring Dukes of the Tilean City States.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Warriors may be equipped with weapons and armour chosen from the Tilean Equipment list.
0 – 7 Marksmen
25 gold crowns to hire
Tileans are renowned as experts with the crossbow and these soldiers are the missile backbone of the warband. In a savage and merciless world it pays well to be able to despatch your foe from a distance.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Miraglean Marksmen have BS 4 to reflect their +1 to hit as mentioned in their special rules.
Weapons/Armour: Marksmen may be equipped with weapons and armour chosen from the Marksman Equipment list.
0 – 5 Duelists
35 gold crowns to hire
Tilea is famous for its many vendettas from the rich noble houses down to even the poorest families. The notorious cloak and dagger duellists of the darkened alleys of Tilea find their way to the remotest parts of the world selling their unique killing abilities to the mercenary companies.
Profile | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Weapons/Armour: Duelists may be equipped with weapons and armour chosen from the Tilean Equipment list.
Special Rules
Cloak & Dagger: Duellists are adept at fighting using their billowing cloaks to swirl at an enemy distracting him and warding off blows. The Duellist counts as using a shield in close combat.