Skip to main content

19: Rat Attack

Source: Town Cryer #7
Setting: Mordheim
Author: Christian Ellegaard
Broheim notes: Skaven vs. any warband. Sewers. Defender must escape from opposite table edge. Skaven uses a mixture of decoy counters and warband counters to confuse the enemy.

In this scenario a warband journeying through the sewers of Mordheim searching for treasures suddenly runs into a Skaven lair.


The board represents part of the Mordheim sewers, specifically a part that is infested with a Skaven lair, and should have a large inner chamber.


This scenario is specifically designed for a battle between a Skaven Warband and a non-Skaven warband. However, if you do not have a Skaven Warband then any other warband will work as a substitute.


The non-Skaven Warband deploys first at one end of the sewer set up. The Skaven player is free to deploy anywhere in the sewer setup. The Skaven may not be deployed within 4” of the opposing Warband.

The cunning bit: the Skaven player does not deploy the actual models, instead he uses a special set of counters, Shadow counters (make your own!). These counters represent either random Skaven (with Skaven written on the underside) or represent nothing (with Decoy written on the underside). When deployed, the opponent should not see the underside of the counters.

starting the game

The non-Skaven warband gets the first turn.

special rules

All Shadow counters have a Movement of 5, and will always pass any initiative tests required for jumping over gaps, running over wooden planks, jumping down etc., since the Skaven know their lair very well.

As long as they are represented by Shadow counters the Skaven have no characteristics, but as soon as they are revealed – an enemy spots the counter, the Skaven decides to attack etc., pick a random Skaven and replace the counter with the appropriate miniature.

The Skaven cannot be charged the turn they were discovered and afterwards their immunity to Initiative tests stops since they will be nervous as the enemy is closing.

ending the game

The game ends when either 50% of the non-Skaven warband is put out of action, in which case the Skaven win, or over 50% of the non-Skaven warriors have reached the furthest board edge which is a non-Skaven victory.


+2 Putting a Skaven Out of Action. Any Hero earns +1 Experience for each enemy put out of action.

Possible Typo

The above condition seems like a typo, and should probably read:

  • +1 Putting a Skaven Out of Action. Any Hero earns +1 additonal Experience for each Skaven enemy put out of action.
  • +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience.
  • +1 Per Enemy Out of Action. A Hero earns +1 Experience for each enemy he puts out of action.