Source: Town Cryer #7
Author: Christian Ellegaard
Broheim notes: Sewers. Defender must escape from centre of sewer network.
In this scenario a warband searching for treasures has been surrounded by an enemy warband that has been tracking them.
The sewer system is set up as fits your collection. The gaming table on which the battle is fought should be approximately 4’x4’. In the very middle of the sewer you should have a fairly large room – large enough for a full warband to deploy in.
Two warbands of any race can play this scenario. One warband will be the defenders while the other one is the attacking warband.
The surrounded warband starts by deploying within the central room or corridor. After the defenders have deployed, the attacking warband will deploy in any of the tunnels or rooms that are adjacent to the table edge. They should not be deployed further than 4” away from the nearest table edge or within 8” of any members of the opposing warband.
In addition, if possible, each Hero and henchman group should be deployed in a different sewer section so that the attacking warband is as widespread as possible.
starting the game
The attacking warband gets the first turn.
ending the game
The surrounded warband must try to escape the attacking warband. If more than 50% of the surrounded warband escaped from the battle by moving off of the board, then they have won and the battle ends immediately. If the attacking warband puts more than 50% of the surrounded warband out of action, then they have won the battle.
- +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience.
- +1 Per Enemy Out of Action. A Hero earns +1 Experience for each enemy he puts out of action.