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16: Ambush!

Source: Town Cryer #5
Setting: Mordheim
Author: Mark Havener
Broheim notes: Multiplayer. Wyrdstone carrying defenders have to get off the table alive.

The defending warband has recently discovered a rich deposit of wyrdstone. Unfortunately, word has leaked out about their find and warbands throughout the city are hunting them, determined to take the treasure for themselves.

info

This is a Multiplayer scenario designed to be used with the Chaos in the Streets multiplayer rules.

terrain

Each player takes it in turns to place a piece of terrain, either a ruined building, tower or other similar item. We suggest that the terrain is set up within an area roughly 4'x6'.

set-up

All the models in the defending warband must be set up within 6" of the centre of the board. The attacking warbands are then set up as normal.

special rules

One player is the defender, determined as normal (see ‘Attackers and defenders’ at the beginning of the article). Each of the defending warband’s Heroes carries D3 pieces of wyrdstone. If a Hero carrying wyrdstone is taken out of action, place a number of counters, equal to the amount of wyrdstone he was carrying, on the ground where he fell. Any Hero moving into contact with them may pick up these wyrdstone shards.

starting the game

Each player rolls a D6. The player rolling the highest has the first turn and order of play proceeds clockwise around the table (based on where players placed their warbands).

ending the game

Do not roll for Rout tests during this game. Instead, the game will last 10 turns or until all the wyrdstone shards have been carried off the board, whichever comes first. The warband that gets the most wyrdstone shards off the table (or held by one of its Heroes when the game ends) is considered the winner.

experience

  • +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience.
  • +1 Winning Leader. The leader of the winning warband gains +1 Experience.
  • +1 Per Enemy Out of Action. A Hero earns +1 Experience for each enemy he puts out of action.
  • +1 Per Wyrdstone Counter. If a Hero or Henchman is carrying a Wyrdstone counter at the end of the battle he receives +1 Experience.